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java.lang.Objectde.jos.game.logic.AbstractGameBoard
de.jos.game.logic.InfiniteGameBoard
public class InfiniteGameBoard
Field Summary |
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Constructor Summary | |
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InfiniteGameBoard()
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Method Summary | |
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Bullet |
createRandomBullet(int x,
int y)
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void |
fillFieldsByRandom()
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protected boolean |
hasAdjoiningBullet(java.util.List<Position> tmpList,
Position pos)
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void |
initLevel(Level level)
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void |
setNewLevel(Level level)
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void |
updateBoard()
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Methods inherited from class de.jos.game.logic.AbstractGameBoard |
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getActionContainer, getBoard, getBullet, getBulletList, getGameLogic, getLevel, getResourceContainer, isMovePossible, removeBullet, resetGlowAnimation, setActionContainer, setBullet, setGameLogic, setResourceContainer |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public InfiniteGameBoard()
Method Detail |
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public void initLevel(Level level)
initLevel
in class AbstractGameBoard
public void setNewLevel(Level level)
public void updateBoard()
updateBoard
in class AbstractGameBoard
public Bullet createRandomBullet(int x, int y)
protected boolean hasAdjoiningBullet(java.util.List<Position> tmpList, Position pos)
public void fillFieldsByRandom()
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