A B C D E F G H I L M N P Q R S T U V W X Y

A

AbstractAction - Class in de.jos.game.actions
Jedes AbstractAction Event ist selbst fuer sein rendern verantwortlich.
AbstractAction() - Constructor for class de.jos.game.actions.AbstractAction
 
AbstractCleanupAction - Class in de.jos.game.actions.cleanup
Cleanup Aktion welche nach einem ActionEvent ausgefuehrt werden soll.
AbstractCleanupAction(AbstractGameBoard) - Constructor for class de.jos.game.actions.cleanup.AbstractCleanupAction
 
AbstractGameBoard - Class in de.jos.game.logic
 
AbstractGameBoard() - Constructor for class de.jos.game.logic.AbstractGameBoard
 
AbstractGameLoader - Class in de.jos.game.loader
 
AbstractGameLoader() - Constructor for class de.jos.game.loader.AbstractGameLoader
 
AbstractGameLogic - Class in de.jos.game.logic
 
AbstractGameLogic() - Constructor for class de.jos.game.logic.AbstractGameLogic
 
AbstractGameLogic.Direction - Enum in de.jos.game.logic
 
AbstractGameLogic.RenderedButton - Class in de.jos.game.logic
 
AbstractGameLogic.RenderedButton() - Constructor for class de.jos.game.logic.AbstractGameLogic.RenderedButton
 
AbstractGameObject - Class in de.jos.game.objects.screen
 
AbstractGameObject(GameEngine, ResourceContainer, XmlBeanFactory) - Constructor for class de.jos.game.objects.screen.AbstractGameObject
 
AbstractPermanentAction - Class in de.jos.game.actions.permanent
 
AbstractPermanentAction() - Constructor for class de.jos.game.actions.permanent.AbstractPermanentAction
 
Action - Class in de.jos.game.xml
 
Action() - Constructor for class de.jos.game.xml.Action
 
ActionBulletMoving - Class in de.jos.game.actions
 
ActionBulletMoving(Bullet) - Constructor for class de.jos.game.actions.ActionBulletMoving
 
ActionCanister - Class in de.jos.game.actions.permanent
 
ActionCanister(AbstractGameBoard) - Constructor for class de.jos.game.actions.permanent.ActionCanister
 
ActionComparator - Class in de.jos.game.actions
 
ActionComparator() - Constructor for class de.jos.game.actions.ActionComparator
 
ActionContainer - Class in de.jos.game.actions
 
ActionContainer(ResourceContainer, AbstractGameBoard, boolean) - Constructor for class de.jos.game.actions.ActionContainer
 
ActionConverter - Class in de.jos.game.xml.converter
 
ActionConverter() - Constructor for class de.jos.game.xml.converter.ActionConverter
 
ActionCountdown - Class in de.jos.game.actions.permanent
 
ActionCountdown(AbstractGameBoard) - Constructor for class de.jos.game.actions.permanent.ActionCountdown
 
ActionFadeBullets - Class in de.jos.game.actions
 
ActionFadeBullets(Bullet.State) - Constructor for class de.jos.game.actions.ActionFadeBullets
 
ActionMoveStatistics - Class in de.jos.game.actions.permanent
 
ActionMoveStatistics() - Constructor for class de.jos.game.actions.permanent.ActionMoveStatistics
 
ActionPuzzleSolvedCheck - Class in de.jos.game.actions.permanent
 
ActionPuzzleSolvedCheck(AbstractGameBoard) - Constructor for class de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
 
ActionScrollInOut - Class in de.jos.game.actions
 
ActionScrollInOut() - Constructor for class de.jos.game.actions.ActionScrollInOut
 
ActionStatistics - Class in de.jos.game.actions.permanent
 
ActionStatistics() - Constructor for class de.jos.game.actions.permanent.ActionStatistics
 
ActionTextFader - Class in de.jos.game.actions
 
ActionTextFader() - Constructor for class de.jos.game.actions.ActionTextFader
 
addAction(SpecialActionEvent) - Method in class de.jos.game.actions.ActionContainer
 
addActions(List<SpecialActionEvent>) - Method in class de.jos.game.actions.ActionContainer
 
addButtonToScreen(GameButton) - Method in class de.jos.game.objects.screen.AbstractGameObject
 
addCanister(Canister) - Method in class de.jos.game.actions.permanent.ActionCanister
 
ArchitectureAspect - Class in de.jos.game.aspect
 
ArchitectureAspect() - Constructor for class de.jos.game.aspect.ArchitectureAspect
 

B

BackButton - Class in de.jos.game.objects.buttons
 
BackButton(AbstractGameObject, int, int, Screen) - Constructor for class de.jos.game.objects.buttons.BackButton
Create a BackButton at the position.
BOARD_WIDTH_X - Static variable in interface de.jos.game.Constants
 
BOARD_WIDTH_Y - Static variable in interface de.jos.game.Constants
 
BoardUtils - Class in de.jos.game.logic
 
BoardUtils() - Constructor for class de.jos.game.logic.BoardUtils
 
BOTTOM_BORDER - Static variable in interface de.jos.game.Constants
 
Bullet - Class in de.jos.game.objects
 
Bullet(Integer, SimplifiedBullet.BulletSize) - Constructor for class de.jos.game.objects.Bullet
 
Bullet() - Constructor for class de.jos.game.objects.Bullet
 
Bullet.State - Enum in de.jos.game.objects
 
ButtonClickCallback - Interface in de.jos.game.objects.buttons
 

C

callRender(AbstractGameObject, Graphics2D) - Method in class de.jos.game.aspect.DebugConsole
 
callUpdate(AbstractGameObject, long) - Method in class de.jos.game.aspect.DebugConsole
 
canConvert(Class) - Method in class de.jos.game.xml.converter.ActionConverter
 
canConvert(Class) - Method in class de.jos.game.xml.converter.ColorsConverter
 
Canister - Class in de.jos.game.objects
 
Canister() - Constructor for class de.jos.game.objects.Canister
 
CanisterPlugin - Class in de.jos.game.aspect.plugins
 
CanisterPlugin() - Constructor for class de.jos.game.aspect.plugins.CanisterPlugin
 
checkNInARow(Bullet[][]) - Method in class de.jos.game.logic.NInARowValidator
 
cleanup() - Method in class de.jos.game.actions.AbstractAction
 
cleanup() - Method in class de.jos.game.actions.cleanup.AbstractCleanupAction
 
cleanup() - Method in class de.jos.game.actions.cleanup.CleanupActionAbstractBulletMoving
 
cleanup() - Method in class de.jos.game.actions.cleanup.CleanupActionLevelAdvancement
 
cleanup() - Method in class de.jos.game.actions.cleanup.CleanupActionNone
 
cleanup() - Method in class de.jos.game.actions.cleanup.CleanupActionScore
 
cleanup() - Method in class de.jos.game.actions.cleanup.CleanupInfiniteGameOverAction
 
cleanup() - Method in class de.jos.game.actions.cleanup.CleanupPuzzleGameOverAction
 
cleanup() - Method in class de.jos.game.actions.permanent.ActionStatistics
 
cleanup() - Method in interface de.jos.game.actions.SpecialActionEvent
Cleanup that is to be performed before removing the action.
CleanupActionAbstractBulletMoving - Class in de.jos.game.actions.cleanup
 
CleanupActionAbstractBulletMoving(AbstractGameBoard, Bullet) - Constructor for class de.jos.game.actions.cleanup.CleanupActionAbstractBulletMoving
 
CleanupActionBulletMovingInfinite - Class in de.jos.game.actions.cleanup
 
CleanupActionBulletMovingInfinite(AbstractGameBoard, Bullet) - Constructor for class de.jos.game.actions.cleanup.CleanupActionBulletMovingInfinite
 
CleanupActionBulletMovingPuzzle - Class in de.jos.game.actions.cleanup
 
CleanupActionBulletMovingPuzzle(AbstractGameBoard, Bullet) - Constructor for class de.jos.game.actions.cleanup.CleanupActionBulletMovingPuzzle
 
CleanupActionLevelAdvancement - Class in de.jos.game.actions.cleanup
 
CleanupActionLevelAdvancement(AbstractGameBoard, InfiniteGameLogic) - Constructor for class de.jos.game.actions.cleanup.CleanupActionLevelAdvancement
 
CleanupActionNone - Class in de.jos.game.actions.cleanup
 
CleanupActionNone(AbstractGameBoard) - Constructor for class de.jos.game.actions.cleanup.CleanupActionNone
 
CleanupActionScore - Class in de.jos.game.actions.cleanup
 
CleanupActionScore(AbstractGameBoard, int) - Constructor for class de.jos.game.actions.cleanup.CleanupActionScore
 
CleanupInfiniteGameOverAction - Class in de.jos.game.actions.cleanup
 
CleanupInfiniteGameOverAction(AbstractGameBoard) - Constructor for class de.jos.game.actions.cleanup.CleanupInfiniteGameOverAction
 
CleanupPuzzleGameOverAction - Class in de.jos.game.actions.cleanup
 
CleanupPuzzleGameOverAction(AbstractGameBoard, boolean) - Constructor for class de.jos.game.actions.cleanup.CleanupPuzzleGameOverAction
 
cleanupSpecific(List<Bullet>) - Method in class de.jos.game.actions.cleanup.CleanupActionAbstractBulletMoving
 
cleanupSpecific(List<Bullet>) - Method in class de.jos.game.actions.cleanup.CleanupActionBulletMovingInfinite
 
cleanupSpecific(List<Bullet>) - Method in class de.jos.game.actions.cleanup.CleanupActionBulletMovingPuzzle
 
clearCanisters() - Method in class de.jos.game.actions.permanent.ActionCanister
 
COLOR_BLUE - Static variable in interface de.jos.game.Constants
 
COLOR_CYAN - Static variable in interface de.jos.game.Constants
 
COLOR_GREEN - Static variable in interface de.jos.game.Constants
 
COLOR_ORANGE - Static variable in interface de.jos.game.Constants
 
COLOR_PINK - Static variable in interface de.jos.game.Constants
 
COLOR_RED - Static variable in interface de.jos.game.Constants
 
COLOR_VIOLET - Static variable in interface de.jos.game.Constants
 
COLOR_YELLOW - Static variable in interface de.jos.game.Constants
 
Colors - Class in de.jos.game.xml
 
Colors() - Constructor for class de.jos.game.xml.Colors
 
ColorsConverter - Class in de.jos.game.xml.converter
 
ColorsConverter() - Constructor for class de.jos.game.xml.converter.ColorsConverter
 
Combination - Class in de.jos.game.xml
 
Combination() - Constructor for class de.jos.game.xml.Combination
 
Combination.CombinationComparator - Class in de.jos.game.xml
Comparator fuer die Combination Instanzen
Combination.CombinationComparator() - Constructor for class de.jos.game.xml.Combination.CombinationComparator
 
COMBINATION_COMPARATOR - Static variable in class de.jos.game.xml.Combination
 
combinationMatchPossible(Canister, List<Combination>) - Method in class de.jos.game.actions.permanent.ActionCanister
 
CombinationScreen - Class in de.jos.game.objects.screen
 
CombinationScreen(GameEngine, Level, ResourceContainer) - Constructor for class de.jos.game.objects.screen.CombinationScreen
 
CombinationUtils - Class in de.jos.game.logic
 
CombinationUtils() - Constructor for class de.jos.game.logic.CombinationUtils
 
compare(SpecialActionEvent, SpecialActionEvent) - Method in class de.jos.game.actions.ActionComparator
 
compare(Combination, Combination) - Method in class de.jos.game.xml.Combination.CombinationComparator
 
compareTo(Object) - Method in class de.jos.game.xml.Combination
 
Constants - Interface in de.jos.game
 
Countdown - Class in de.jos.game.objects
 
Countdown() - Constructor for class de.jos.game.objects.Countdown
 
COUNTDOWN_MAX_POS - Static variable in class de.jos.game.objects.Countdown
 
COUNTDOWN_X_POS - Static variable in class de.jos.game.objects.Countdown
 
createAnimatedSprite(Integer) - Method in class de.jos.game.objects.ResourceContainer
 
createAnimatedSpriteSmall(Integer) - Method in class de.jos.game.objects.ResourceContainer
 
createCanisterSprite(Integer) - Method in class de.jos.game.objects.ResourceContainer
 
createRandomBullet(int, int) - Method in class de.jos.game.logic.InfiniteGameBoard
 
CreditsButton - Class in de.jos.game.objects.buttons
 
CreditsButton(AbstractGameObject, int, int) - Constructor for class de.jos.game.objects.buttons.CreditsButton
Create a CreditsButton at the position.
CreditsScreen - Class in de.jos.game.objects.screen
 
CreditsScreen(GameEngine, ResourceContainer) - Constructor for class de.jos.game.objects.screen.CreditsScreen
 

D

de.jos.game - package de.jos.game
 
de.jos.game.actions - package de.jos.game.actions
 
de.jos.game.actions.cleanup - package de.jos.game.actions.cleanup
 
de.jos.game.actions.permanent - package de.jos.game.actions.permanent
 
de.jos.game.aspect - package de.jos.game.aspect
 
de.jos.game.aspect.plugins - package de.jos.game.aspect.plugins
 
de.jos.game.exceptions - package de.jos.game.exceptions
 
de.jos.game.loader - package de.jos.game.loader
 
de.jos.game.logic - package de.jos.game.logic
 
de.jos.game.music - package de.jos.game.music
 
de.jos.game.objects - package de.jos.game.objects
 
de.jos.game.objects.buttons - package de.jos.game.objects.buttons
 
de.jos.game.objects.screen - package de.jos.game.objects.screen
 
de.jos.game.objects.state - package de.jos.game.objects.state
 
de.jos.game.xml - package de.jos.game.xml
 
de.jos.game.xml.converter - package de.jos.game.xml.converter
 
DebugConsole - Class in de.jos.game.aspect
 
DebugConsole() - Constructor for class de.jos.game.aspect.DebugConsole
 
DebugConsoleAware - Annotation Type in de.jos.game.aspect
 
DebugPlugin - Interface in de.jos.game.aspect.plugins
 
DEFAULT_BACKGROUND_COLOR - Static variable in interface de.jos.game.Constants
 
DEFAULT_REQUIRED_ALIGNED_BULLETS - Static variable in class de.jos.game.logic.NInARowValidator
 

E

empty() - Method in class de.jos.game.objects.Canister
 
equals(Object) - Method in class de.jos.game.objects.Position
 
executeCommand(AbstractGameObject, String) - Method in class de.jos.game.aspect.plugins.CanisterPlugin
 
executeCommand(AbstractGameObject, String) - Method in interface de.jos.game.aspect.plugins.DebugPlugin
 
executeCommand(AbstractGameObject, String) - Method in class de.jos.game.aspect.plugins.LevelPlugin
 
executeCommand(AbstractGameObject, String) - Method in class de.jos.game.aspect.plugins.ScorePlugin
 
executePagingAction() - Method in class de.jos.game.objects.screen.CombinationScreen
 
executePagingAction() - Method in class de.jos.game.objects.screen.HelpScreen
 
executePagingAction() - Method in class de.jos.game.objects.screen.MultiPageScreen
In dieser Methode koennen zusaetzliche Aktionen definiert werden, die beim wechseln einer Seite durchzufuehren sind (z.B. umschalten eines Panels).
executePagingAction() - Method in class de.jos.game.objects.screen.PuzzleLevelScreen
 

F

fill() - Method in class de.jos.game.objects.Canister
 
fillFieldsByRandom() - Method in class de.jos.game.logic.InfiniteGameBoard
 
findConnectedBullets(Bullet[][], List<Position>, Position) - Method in class de.jos.game.logic.NInARowValidator
 
finish(GameObject) - Method in class de.jos.game.logic.AbstractGameLogic
 
finish() - Method in class de.jos.game.objects.screen.PushinGLMain
 
finish() - Method in class de.jos.game.TestSprite
 

G

GAME_TIME_SECONDS - Static variable in interface de.jos.game.Constants
 
GAME_TIME_SECONDS_WARNING - Static variable in interface de.jos.game.Constants
 
GameButton - Class in de.jos.game.objects.buttons
Basisklasse aller Buttons
GameButton(String, int, int, int, int, GameObject) - Constructor for class de.jos.game.objects.buttons.GameButton
 
GameButton.Action - Enum in de.jos.game.objects.buttons
 
GameLoaderJava2D - Class in de.jos.game.loader
 
GameLoaderJava2D() - Constructor for class de.jos.game.loader.GameLoaderJava2D
 
GameLoaderOpenGL - Class in de.jos.game.loader
 
GameLoaderOpenGL() - Constructor for class de.jos.game.loader.GameLoaderOpenGL
 
getAccumulatedCombinations() - Method in class de.jos.game.xml.Level
 
getAction() - Method in class de.jos.game.objects.buttons.BackButton
 
getAction() - Method in class de.jos.game.objects.buttons.CreditsButton
 
getAction() - Method in class de.jos.game.objects.buttons.GameButton
 
getAction() - Method in class de.jos.game.objects.buttons.HelpButton
 
getAction() - Method in class de.jos.game.objects.buttons.InfiniteButton
 
getAction() - Method in class de.jos.game.objects.buttons.NextButton
 
getAction() - Method in class de.jos.game.objects.buttons.PreviousButton
 
getAction() - Method in class de.jos.game.objects.buttons.PuzzleButton
 
getAction() - Method in class de.jos.game.objects.buttons.PuzzleLevelButton
 
getAction() - Method in class de.jos.game.objects.buttons.QuitButton
 
getAction() - Method in class de.jos.game.objects.buttons.RestartButton
 
getAction() - Method in class de.jos.game.objects.buttons.UndoButton
 
getAction() - Method in class de.jos.game.xml.Combination
 
getActionCanister() - Method in class de.jos.game.actions.ActionContainer
 
getActionContainer() - Method in class de.jos.game.logic.AbstractGameBoard
 
getActionCountdown() - Method in class de.jos.game.actions.ActionContainer
 
getActionMoveStatistics() - Method in class de.jos.game.actions.ActionContainer
 
getActionState() - Method in class de.jos.game.objects.Bullet
 
getActionStatistics() - Method in class de.jos.game.actions.ActionContainer
 
getAllBoardBullets(AbstractGameBoard) - Static method in class de.jos.game.logic.BoardUtils
 
getAnimatedButtonSprite() - Method in class de.jos.game.objects.ResourceContainer
 
getBackground() - Method in class de.jos.game.objects.ResourceContainer
 
getBeanFactory() - Method in class de.jos.game.objects.ResourceContainer
 
getBgPartInfinite() - Method in class de.jos.game.objects.ResourceContainer
 
getBoard() - Method in class de.jos.game.logic.AbstractGameBoard
 
getBoard() - Method in class de.jos.game.logic.AbstractGameLogic
 
getBoard() - Method in class de.jos.game.objects.screen.TheGame
 
getBoardBullets(AbstractGameBoard) - Static method in class de.jos.game.logic.BoardUtils
 
getBoardClearScore() - Method in class de.jos.game.xml.Level
 
getBoardX() - Method in class de.jos.game.objects.Bullet
 
getBoardY() - Method in class de.jos.game.objects.Bullet
 
getBullet(int, int) - Method in class de.jos.game.logic.AbstractGameBoard
 
getBulletList() - Method in class de.jos.game.actions.ActionFadeBullets
 
getBulletList() - Method in class de.jos.game.logic.AbstractGameBoard
 
getBullets() - Method in class de.jos.game.xml.Level
 
getBulletSpriteImage(int) - Method in class de.jos.game.objects.ResourceContainer
 
getBulletSpriteImageSmall(int) - Method in class de.jos.game.objects.ResourceContainer
 
getBulletSpriteImageTiny(int) - Method in class de.jos.game.objects.ResourceContainer
 
getBulletSpriteRotate(int) - Method in class de.jos.game.objects.ResourceContainer
 
getButtonClickCallback() - Method in class de.jos.game.objects.buttons.GameButton
 
getById(int) - Static method in enum de.jos.game.objects.screen.Screen
Liefert fuer die Id den Screen zurueck
getCanisterList() - Method in class de.jos.game.actions.permanent.ActionCanister
 
getCanisterSpriteImage(int) - Method in class de.jos.game.objects.ResourceContainer
 
getCleanupAction() - Method in class de.jos.game.actions.AbstractAction
 
getClearBoardColor() - Method in class de.jos.game.xml.Action
 
getColor() - Method in class de.jos.game.objects.Canister
 
getColor() - Method in class de.jos.game.objects.SimplifiedBullet
 
getColor() - Method in class de.jos.game.xml.Combination
 
getColor1() - Method in class de.jos.game.xml.Colors
 
getColor2() - Method in class de.jos.game.xml.Colors
 
getColor3() - Method in class de.jos.game.xml.Colors
 
getColors() - Method in class de.jos.game.xml.Combination
 
getCombinations() - Method in class de.jos.game.xml.Level
 
getCountdownBackground() - Method in class de.jos.game.objects.ResourceContainer
 
getCountdownSprite() - Method in class de.jos.game.objects.ResourceContainer
 
getCurrentlySelectedLevel() - Method in class de.jos.game.objects.state.PuzzleLevelState
 
getCurrentPage() - Method in class de.jos.game.objects.screen.MultiPageScreen
 
getCursorSprite() - Method in class de.jos.game.objects.ResourceContainer
 
getData() - Method in class de.jos.game.xml.Level
 
getDescription() - Method in class de.jos.game.xml.Action
 
getDescriptionKey() - Method in class de.jos.game.xml.Action
 
getDescriptionShort() - Method in class de.jos.game.xml.Action
 
getDimension() - Method in class de.jos.game.loader.AbstractGameLoader
 
getFourBallFormations() - Method in class de.jos.game.xml.Action
 
getFramework() - Method in class de.jos.game.objects.screen.AbstractGameObject
 
getGame() - Method in class de.jos.game.loader.AbstractGameLoader
 
getGame(int) - Method in class de.jos.game.objects.screen.PushinGLMain
gameId in Screen enum konvertieren, damit wir damit besser arbeiten koennen
getGame(int) - Method in class de.jos.game.TestSprite
 
getGameBackgroundImage() - Method in class de.jos.game.objects.ResourceContainer
 
getGameBoard() - Method in class de.jos.game.actions.cleanup.AbstractCleanupAction
 
getGameBoard() - Method in class de.jos.game.actions.permanent.ActionCanister
 
getGameBoard() - Method in class de.jos.game.actions.permanent.ActionCountdown
 
getGameBoard() - Method in class de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
 
getGameFont() - Method in class de.jos.game.actions.AbstractAction
 
getGameFont() - Method in class de.jos.game.objects.ResourceContainer
 
getGameLoader() - Method in class de.jos.game.objects.screen.PushinGLMain
 
getGameLogic() - Method in class de.jos.game.logic.AbstractGameBoard
 
getGameLogic() - Method in class de.jos.game.objects.screen.TheGame
 
getHeight() - Method in class de.jos.game.loader.AbstractGameLoader
 
getId() - Method in class de.jos.game.xml.Level
 
getInfiniteLevels() - Method in class de.jos.game.objects.ResourceContainer
 
getIngameFont() - Method in class de.jos.game.objects.ResourceContainer
 
getLabelResources() - Method in class de.jos.game.objects.ResourceContainer
 
getLayer() - Method in class de.jos.game.actions.AbstractAction
 
getLayer() - Method in class de.jos.game.actions.ActionBulletMoving
 
getLayer() - Method in class de.jos.game.actions.ActionFadeBullets
 
getLayer() - Method in class de.jos.game.actions.ActionScrollInOut
 
getLayer() - Method in class de.jos.game.actions.ActionTextFader
 
getLayer() - Method in class de.jos.game.actions.permanent.AbstractPermanentAction
 
getLayer() - Method in class de.jos.game.actions.permanent.ActionCanister
 
getLayer() - Method in class de.jos.game.actions.permanent.ActionCountdown
 
getLayer() - Method in class de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
 
getLayer() - Method in class de.jos.game.actions.permanent.ActionStatistics
 
getLayer() - Method in interface de.jos.game.actions.SpecialActionEvent
 
getLevel() - Method in class de.jos.game.actions.permanent.ActionStatistics
 
getLevel() - Method in class de.jos.game.logic.AbstractGameBoard
 
getLevel() - Method in class de.jos.game.logic.AbstractGameLogic
 
getLevel() - Method in class de.jos.game.objects.buttons.PuzzleLevelButton
 
getLevelAdvanceBottom() - Method in class de.jos.game.objects.ResourceContainer
 
getLevelAdvanceScore() - Method in class de.jos.game.xml.Level
 
getLevelAdvanceTop() - Method in class de.jos.game.objects.ResourceContainer
 
getLevelId() - Method in class de.jos.game.xml.Combination
 
getListOfBulletsOnBoardWithColor(Integer, AbstractGameBoard) - Static method in class de.jos.game.logic.CombinationUtils
Liefert liste der Bullets im inneren Spielfeld welche die angegebene Farbe besitzen.
getListOfRearRankBullets(AbstractGameBoard) - Static method in class de.jos.game.logic.CombinationUtils
 
getMode() - Method in class de.jos.game.objects.screen.TheGame
 
getMode() - Method in class de.jos.game.xml.Level
 
getMoveDirection() - Method in class de.jos.game.objects.Bullet
 
getMoves() - Method in class de.jos.game.actions.permanent.ActionMoveStatistics
 
getName() - Method in class de.jos.game.actions.ActionBulletMoving
 
getName() - Method in class de.jos.game.actions.ActionFadeBullets
 
getName() - Method in class de.jos.game.actions.ActionScrollInOut
 
getName() - Method in class de.jos.game.actions.ActionTextFader
 
getName() - Method in class de.jos.game.actions.permanent.ActionCanister
 
getName() - Method in class de.jos.game.actions.permanent.ActionCountdown
 
getName() - Method in class de.jos.game.actions.permanent.ActionMoveStatistics
 
getName() - Method in class de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
 
getName() - Method in class de.jos.game.actions.permanent.ActionStatistics
 
getName() - Method in interface de.jos.game.actions.SpecialActionEvent
 
getNewSpecialEventList() - Method in class de.jos.game.actions.AbstractAction
 
getNewSpecialEventList() - Method in class de.jos.game.actions.cleanup.AbstractCleanupAction
 
getNewSpecialEventList() - Method in interface de.jos.game.actions.SpecialActionEvent
 
getNextLevelId() - Method in class de.jos.game.xml.Level
 
getNextLevelNewColor() - Method in class de.jos.game.actions.ActionScrollInOut
 
getNextLevelNewColor() - Method in class de.jos.game.xml.Level
 
getNextScoreMultiplicationFactor() - Method in class de.jos.game.objects.ScoreCalculator
 
getNextScoreMultiplicator() - Method in class de.jos.game.xml.Action
 
getNextScreen() - Method in class de.jos.game.objects.screen.AbstractGameObject
 
getNInARowValidator() - Method in class de.jos.game.objects.ResourceContainer
 
getNumberCanisters() - Method in class de.jos.game.actions.permanent.ActionCanister
 
getNumberColors() - Method in class de.jos.game.xml.Level
 
getNumberOfPages() - Method in class de.jos.game.objects.screen.MultiPageScreen
 
getPluginHelp() - Method in class de.jos.game.aspect.plugins.CanisterPlugin
 
getPluginHelp() - Method in interface de.jos.game.aspect.plugins.DebugPlugin
 
getPluginHelp() - Method in class de.jos.game.aspect.plugins.LevelPlugin
 
getPluginHelp() - Method in class de.jos.game.aspect.plugins.ScorePlugin
 
getPluginHelpCommand() - Method in class de.jos.game.aspect.plugins.CanisterPlugin
 
getPluginHelpCommand() - Method in interface de.jos.game.aspect.plugins.DebugPlugin
 
getPluginHelpCommand() - Method in class de.jos.game.aspect.plugins.LevelPlugin
 
getPluginHelpCommand() - Method in class de.jos.game.aspect.plugins.ScorePlugin
 
getPluginName() - Method in class de.jos.game.aspect.plugins.CanisterPlugin
 
getPluginName() - Method in interface de.jos.game.aspect.plugins.DebugPlugin
 
getPluginName() - Method in class de.jos.game.aspect.plugins.LevelPlugin
 
getPluginName() - Method in class de.jos.game.aspect.plugins.ScorePlugin
 
getPuzzleLevels() - Method in class de.jos.game.objects.ResourceContainer
 
getRechargeBalls() - Method in class de.jos.game.xml.Action
 
getResetRearRank() - Method in class de.jos.game.xml.Action
 
getResourceContainer() - Method in class de.jos.game.actions.AbstractAction
 
getResourceContainer() - Method in class de.jos.game.actions.cleanup.AbstractCleanupAction
 
getResourceContainer() - Method in class de.jos.game.logic.AbstractGameBoard
 
getResourceContainer() - Method in class de.jos.game.logic.AbstractGameLogic
 
getResourceContainer() - Method in class de.jos.game.logic.LevelLoaderXStream
 
getResourceContainer() - Method in class de.jos.game.objects.Bullet
 
getResourceContainer() - Method in class de.jos.game.objects.Canister
 
getResourceContainer() - Method in class de.jos.game.objects.screen.AbstractGameObject
 
getResourceContainer() - Method in class de.jos.game.objects.screen.PushinGLMain
 
getScore() - Method in class de.jos.game.actions.permanent.ActionStatistics
 
getScore(Integer, int) - Method in class de.jos.game.objects.ScoreCalculator
 
getScoreCalculator() - Method in class de.jos.game.objects.ResourceContainer
 
getScreenButtons() - Method in class de.jos.game.objects.screen.AbstractGameObject
 
getSelectedLevel() - Method in class de.jos.game.objects.screen.PuzzleLevelScreen
 
getSpecificBulletMovingAction(Bullet) - Method in class de.jos.game.logic.AbstractGameLogic
 
getSpecificBulletMovingAction(Bullet) - Method in class de.jos.game.logic.InfiniteGameLogic
 
getSpecificBulletMovingAction(Bullet) - Method in class de.jos.game.logic.PuzzleGameLogic
 
getSprite() - Method in class de.jos.game.logic.AbstractGameLogic.RenderedButton
 
getSprite() - Method in class de.jos.game.objects.Countdown
 
getSpriteAbsoluteX() - Method in class de.jos.game.objects.Bullet
 
getSpriteAbsoluteY() - Method in class de.jos.game.objects.Bullet
 
getState() - Method in class de.jos.game.actions.ActionScrollInOut
 
getStatus() - Method in class de.jos.game.objects.SimplifiedBullet
 
getString(String) - Method in class de.jos.game.actions.AbstractAction
 
getString(String, String) - Method in class de.jos.game.actions.AbstractAction
 
getString(String) - Method in class de.jos.game.actions.cleanup.AbstractCleanupAction
 
getString(String, String) - Method in class de.jos.game.actions.cleanup.AbstractCleanupAction
 
getString(String) - Method in class de.jos.game.logic.AbstractGameLogic
 
getString(String, String) - Method in class de.jos.game.logic.AbstractGameLogic
 
getString(String) - Method in class de.jos.game.objects.screen.AbstractGameObject
 
getTargetAbsoluteX() - Method in class de.jos.game.objects.Bullet
 
getTargetAbsoluteY() - Method in class de.jos.game.objects.Bullet
 
getText() - Method in class de.jos.game.actions.ActionTextFader
 
getText1() - Method in class de.jos.game.actions.ActionScrollInOut
 
getText2() - Method in class de.jos.game.actions.ActionScrollInOut
 
getTimeBonus() - Method in class de.jos.game.objects.Countdown
 
getTimeBonus() - Method in class de.jos.game.xml.Action
 
getTimeBonusInPixels(Integer) - Static method in class de.jos.game.logic.CombinationUtils
 
getTransparency() - Method in class de.jos.game.objects.Bullet
 
getType() - Method in class de.jos.game.xml.Action
 
getWidth() - Method in class de.jos.game.loader.AbstractGameLoader
 
getX() - Method in class de.jos.game.actions.ActionTextFader
 
getX() - Method in class de.jos.game.objects.Position
 
getXmlBeanFactory() - Method in class de.jos.game.objects.screen.AbstractGameObject
 
getXmlBeanFactory() - Method in class de.jos.game.objects.screen.PushinGLMain
 
getXmlBeanFactory() - Static method in class de.jos.game.TestSprite
 
getY() - Method in class de.jos.game.actions.ActionTextFader
 
getY() - Method in class de.jos.game.objects.Position
 

H

hasAdjoiningBullet(List<Position>, Position) - Method in class de.jos.game.logic.InfiniteGameBoard
 
hashCode() - Method in class de.jos.game.objects.Position
 
HelpButton - Class in de.jos.game.objects.buttons
 
HelpButton(AbstractGameObject, int, int) - Constructor for class de.jos.game.objects.buttons.HelpButton
Help Button an angegebener Position erzeugen
HelpScreen - Class in de.jos.game.objects.screen
 
HelpScreen(GameEngine, ResourceContainer) - Constructor for class de.jos.game.objects.screen.HelpScreen
 

I

IGameLoader - Interface in de.jos.game.loader
 
InfiniteButton - Class in de.jos.game.objects.buttons
 
InfiniteButton(AbstractGameObject, int, int) - Constructor for class de.jos.game.objects.buttons.InfiniteButton
Create an InfiniteButton at the position.
InfiniteGameBoard - Class in de.jos.game.logic
 
InfiniteGameBoard() - Constructor for class de.jos.game.logic.InfiniteGameBoard
 
InfiniteGameLogic - Class in de.jos.game.logic
 
InfiniteGameLogic() - Constructor for class de.jos.game.logic.InfiniteGameLogic
 
init() - Method in class de.jos.game.actions.AbstractAction
 
init() - Method in class de.jos.game.actions.ActionBulletMoving
 
init() - Method in class de.jos.game.actions.ActionFadeBullets
 
init() - Method in class de.jos.game.actions.ActionScrollInOut
 
init() - Method in class de.jos.game.actions.ActionTextFader
 
init() - Method in class de.jos.game.actions.permanent.ActionCountdown
 
init() - Method in class de.jos.game.actions.permanent.ActionMoveStatistics
 
init() - Method in class de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
 
init() - Method in class de.jos.game.actions.permanent.ActionStatistics
 
init() - Method in interface de.jos.game.actions.SpecialActionEvent
 
init() - Method in class de.jos.game.loader.AbstractGameLoader
 
init() - Method in class de.jos.game.loader.GameLoaderJava2D
 
init() - Method in class de.jos.game.loader.GameLoaderOpenGL
 
init() - Method in class de.jos.game.logic.AbstractGameLogic
 
init() - Method in class de.jos.game.logic.InfiniteGameLogic
 
init() - Method in class de.jos.game.logic.PuzzleGameLogic
 
init() - Method in class de.jos.game.objects.Bullet
 
init(int, Integer) - Method in class de.jos.game.objects.Canister
 
init() - Method in class de.jos.game.objects.Countdown
 
INIT_SCORE_ARRAY - Variable in class de.jos.game.objects.ScoreCalculator
 
INIT_SCORE_BLUE - Variable in class de.jos.game.objects.ScoreCalculator
 
INIT_SCORE_PINK - Variable in class de.jos.game.objects.ScoreCalculator
 
INIT_SCORE_RED - Variable in class de.jos.game.objects.ScoreCalculator
 
INIT_SCORE_YELLOW - Variable in class de.jos.game.objects.ScoreCalculator
 
initBullets(ResourceContainer) - Method in class de.jos.game.xml.Level
initialize the bullets on the board, only for puzzle levels
initLevel(Level) - Method in class de.jos.game.logic.AbstractGameBoard
 
initLevel(Level) - Method in class de.jos.game.logic.InfiniteGameBoard
 
initLevel(Level) - Method in class de.jos.game.logic.PuzzleGameBoard
 
initLists() - Method in class de.jos.game.xml.Level
 
initLoader() - Method in class de.jos.game.loader.AbstractGameLoader
 
initLoader() - Method in interface de.jos.game.loader.IGameLoader
 
initPlayer(String) - Method in class de.jos.game.music.Player
 
initResources() - Method in class de.jos.game.objects.screen.AbstractGameObject
 
initResources() - Method in class de.jos.game.objects.screen.CombinationScreen
 
initResources() - Method in class de.jos.game.objects.screen.CreditsScreen
 
initResources() - Method in class de.jos.game.objects.screen.HelpScreen
 
initResources() - Method in class de.jos.game.objects.screen.IntroScreen
 
initResources() - Method in class de.jos.game.objects.screen.MultiPageScreen
 
initResources() - Method in class de.jos.game.objects.screen.PushinGLMain
 
initResources() - Method in class de.jos.game.objects.screen.PuzzleLevelScreen
 
initResources() - Method in class de.jos.game.objects.screen.StartScreen
 
initResources() - Method in class de.jos.game.objects.screen.TestScreen
 
initResources() - Method in class de.jos.game.objects.screen.TheGame
 
initResources() - Method in class de.jos.game.TestSprite
 
IntroScreen - Class in de.jos.game.objects.screen
 
IntroScreen(GameEngine, ResourceContainer, XmlBeanFactory) - Constructor for class de.jos.game.objects.screen.IntroScreen
 
isBlocking() - Method in class de.jos.game.actions.AbstractAction
 
isBlocking() - Method in class de.jos.game.actions.ActionContainer
 
isBlocking() - Method in class de.jos.game.actions.permanent.ActionCanister
 
isBlocking() - Method in class de.jos.game.actions.permanent.ActionCountdown
 
isBlocking() - Method in class de.jos.game.actions.permanent.ActionMoveStatistics
 
isBlocking() - Method in class de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
 
isBlocking() - Method in class de.jos.game.actions.permanent.ActionStatistics
 
isBlocking() - Method in interface de.jos.game.actions.SpecialActionEvent
 
isDestroyable() - Method in class de.jos.game.objects.Canister
 
isDissolving() - Method in class de.jos.game.objects.Bullet
 
isFinished() - Method in class de.jos.game.actions.ActionBulletMoving
 
isFinished() - Method in class de.jos.game.actions.ActionFadeBullets
 
isFinished() - Method in class de.jos.game.actions.ActionScrollInOut
 
isFinished() - Method in class de.jos.game.actions.ActionTextFader
 
isFinished() - Method in class de.jos.game.actions.permanent.ActionCanister
 
isFinished() - Method in class de.jos.game.actions.permanent.ActionCountdown
 
isFinished() - Method in class de.jos.game.actions.permanent.ActionMoveStatistics
 
isFinished() - Method in class de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
 
isFinished() - Method in class de.jos.game.actions.permanent.ActionStatistics
 
isFinished() - Method in interface de.jos.game.actions.SpecialActionEvent
If finished returns true, the actionEvent can be removed from the list.
isFinished() - Method in class de.jos.game.objects.Bullet
 
isFullscreen() - Method in class de.jos.game.loader.AbstractGameLoader
 
isFutureMovePossible(AbstractGameBoard) - Static method in class de.jos.game.logic.BoardUtils
Ermittelt, ob auf dem Spielfeld ueberhaupt noch Zuege moeglich sind.
isGameFinished() - Method in class de.jos.game.logic.AbstractGameLogic
 
isGameSolved() - Method in class de.jos.game.logic.AbstractGameLogic
 
isLevelSolved(Integer) - Method in class de.jos.game.objects.state.PuzzleLevelState
 
isMovePossible(AbstractGameLogic.Direction, Bullet) - Method in class de.jos.game.logic.AbstractGameBoard
 
isMoving() - Method in class de.jos.game.objects.Bullet
 
isOnBoard(int, int) - Static method in class de.jos.game.logic.CombinationUtils
Ermittelt, ob sich die Koordinate auf dem Spielbrett befindet.
isOnBoard(Bullet) - Static method in class de.jos.game.logic.CombinationUtils
Ermittelt, ob sich die Kugel auf dem Spielbrett befinet.
isRenderPuzzleSolved() - Method in class de.jos.game.logic.PuzzleGameBoard
 
isStatusBig() - Method in class de.jos.game.objects.SimplifiedBullet
 
isStatusSmall() - Method in class de.jos.game.objects.SimplifiedBullet
 
isTimedOut() - Method in class de.jos.game.objects.Countdown
 
isWaiting() - Method in class de.jos.game.objects.Canister
 
isWithinSelectableBounds(int, int) - Static method in class de.jos.game.logic.BoardUtils
 

L

LAYER_1 - Static variable in interface de.jos.game.actions.LayerConstants
 
LAYER_2 - Static variable in interface de.jos.game.actions.LayerConstants
 
LAYER_3 - Static variable in interface de.jos.game.actions.LayerConstants
 
LAYER_4 - Static variable in interface de.jos.game.actions.LayerConstants
 
LAYER_5 - Static variable in interface de.jos.game.actions.LayerConstants
 
LAYER_BOTTOM - Static variable in interface de.jos.game.actions.LayerConstants
 
LayerConstants - Interface in de.jos.game.actions
 
LEFT_BORDER - Static variable in interface de.jos.game.Constants
 
Level - Class in de.jos.game.xml
 
Level() - Constructor for class de.jos.game.xml.Level
 
LEVEL_ADVANCEMENT_HEIGHT - Static variable in interface de.jos.game.Constants
 
LEVEL_ADVANCEMENT_WIDTH - Static variable in interface de.jos.game.Constants
 
LEVEL_ADVANCEMENT_X_OFFSET - Static variable in interface de.jos.game.Constants
 
LEVEL_ADVANCEMENT_Y_TARGET - Static variable in interface de.jos.game.Constants
 
LEVEL_SOLVE_SCORE_X - Static variable in interface de.jos.game.Constants
 
LEVEL_SOLVE_SCORE_Y - Static variable in interface de.jos.game.Constants
 
LevelLoader - Interface in de.jos.game.logic
 
LevelLoaderXStream - Class in de.jos.game.logic
 
LevelLoaderXStream() - Constructor for class de.jos.game.logic.LevelLoaderXStream
 
LevelPlugin - Class in de.jos.game.aspect.plugins
 
LevelPlugin() - Constructor for class de.jos.game.aspect.plugins.LevelPlugin
 
levelStateChanged(Integer) - Method in class de.jos.game.objects.screen.PuzzleLevelScreen
Wird aufgerufen, wenn sich der Zustand eines Levels geaendert hat.
levelStateChanged(Integer) - Method in interface de.jos.game.objects.state.PuzzleLevelStateChangedListener
Wird aufgerufen, wenn sich der Zustand eines Levels geaendert hat.
loadLevel(Integer, Integer) - Method in interface de.jos.game.logic.LevelLoader
 
loadLevel(Integer, Integer) - Method in class de.jos.game.logic.LevelLoaderXStream
 

M

main(String[]) - Static method in class de.jos.game.objects.screen.PushinGLMain
 
main(String[]) - Static method in class de.jos.game.TestSprite
 
marshal(Object, HierarchicalStreamWriter, MarshallingContext) - Method in class de.jos.game.xml.converter.ActionConverter
 
marshal(Object, HierarchicalStreamWriter, MarshallingContext) - Method in class de.jos.game.xml.converter.ColorsConverter
 
MAX_HEIGHT - Static variable in class de.jos.game.objects.Countdown
 
MODE_INFINITE - Static variable in interface de.jos.game.Constants
 
MODE_PUZZLE - Static variable in interface de.jos.game.Constants
 
MOUSE_STATE_NOT_PRESSED - Static variable in interface de.jos.game.Constants
 
MOUSE_STATE_PRESSED - Static variable in interface de.jos.game.Constants
 
MOVE_DIFF - Static variable in interface de.jos.game.Constants
 
MOVING_FACTOR - Static variable in interface de.jos.game.Constants
 
MOVING_X_INCREMENT - Static variable in class de.jos.game.actions.ActionTextFader
 
MultiPageScreen - Class in de.jos.game.objects.screen
 
MultiPageScreen(GameEngine, ResourceContainer, XmlBeanFactory, Screen) - Constructor for class de.jos.game.objects.screen.MultiPageScreen
 
MusicManager - Class in de.jos.game.music
 
MusicManager() - Constructor for class de.jos.game.music.MusicManager
 

N

NeedsToBeOverriddenException - Exception in de.jos.game.exceptions
 
NeedsToBeOverriddenException(String) - Constructor for exception de.jos.game.exceptions.NeedsToBeOverriddenException
 
NextButton - Class in de.jos.game.objects.buttons
 
NextButton(AbstractGameObject, int, int) - Constructor for class de.jos.game.objects.buttons.NextButton
Create a NexButton at the position.
nextScoreMultiplicationFactor - Variable in class de.jos.game.objects.ScoreCalculator
 
NInARowValidator - Class in de.jos.game.logic
 
NInARowValidator() - Constructor for class de.jos.game.logic.NInARowValidator
 

P

performClickAction() - Method in interface de.jos.game.objects.buttons.ButtonClickCallback
Implementiert die Aktion, die nach einem Button Click ausgefuehrt werden soll.
Player - Class in de.jos.game.music
 
Player() - Constructor for class de.jos.game.music.Player
 
playMusic() - Method in class de.jos.game.music.Player
 
Position - Class in de.jos.game.objects
 
Position(int, int) - Constructor for class de.jos.game.objects.Position
 
possibleCommandMatch(String) - Method in class de.jos.game.aspect.plugins.CanisterPlugin
 
possibleCommandMatch(String) - Method in interface de.jos.game.aspect.plugins.DebugPlugin
 
possibleCommandMatch(String) - Method in class de.jos.game.aspect.plugins.LevelPlugin
 
possibleCommandMatch(String) - Method in class de.jos.game.aspect.plugins.ScorePlugin
 
prepareMove() - Method in class de.jos.game.objects.Bullet
 
PreviousButton - Class in de.jos.game.objects.buttons
 
PreviousButton(AbstractGameObject, int, int) - Constructor for class de.jos.game.objects.buttons.PreviousButton
Create a PreviousButton at the position.
processMouseClicked() - Method in class de.jos.game.objects.buttons.GameButton
 
processMousePressed() - Method in class de.jos.game.objects.buttons.GameButton
 
PROGRESSBAR_BORDER - Static variable in interface de.jos.game.Constants
 
PROGRESSBAR_HEIGHT - Static variable in interface de.jos.game.Constants
 
PROGRESSBAR_WINDOW_BORDERX - Static variable in interface de.jos.game.Constants
 
PROGRESSBAR_WINDOW_BORDERY - Static variable in interface de.jos.game.Constants
 
PushinGLMain - Class in de.jos.game.objects.screen
 
PushinGLMain() - Constructor for class de.jos.game.objects.screen.PushinGLMain
 
PUZZLE_SPRITE_WIDTH_X - Static variable in interface de.jos.game.Constants
 
PUZZLE_SPRITE_WIDTH_Y - Static variable in interface de.jos.game.Constants
 
PuzzleButton - Class in de.jos.game.objects.buttons
 
PuzzleButton(AbstractGameObject, int, int) - Constructor for class de.jos.game.objects.buttons.PuzzleButton
Create an PuzzleButton at the position.
PuzzleGameBoard - Class in de.jos.game.logic
 
PuzzleGameBoard() - Constructor for class de.jos.game.logic.PuzzleGameBoard
 
PuzzleGameLogic - Class in de.jos.game.logic
 
PuzzleGameLogic() - Constructor for class de.jos.game.logic.PuzzleGameLogic
 
PuzzleLevelButton - Class in de.jos.game.objects.buttons
 
PuzzleLevelButton(AbstractGameObject, int, int, int, boolean) - Constructor for class de.jos.game.objects.buttons.PuzzleLevelButton
 
PuzzleLevelScreen - Class in de.jos.game.objects.screen
 
PuzzleLevelScreen(GameEngine, ResourceContainer, XmlBeanFactory, PuzzleLevelState) - Constructor for class de.jos.game.objects.screen.PuzzleLevelScreen
 
PuzzleLevelState - Class in de.jos.game.objects.state
Klasse welche den Zustand der einzelnen PuzzleLevel verwaltet
PuzzleLevelState(int) - Constructor for class de.jos.game.objects.state.PuzzleLevelState
 
PuzzleLevelStateChangedListener - Interface in de.jos.game.objects.state
Listener Interface welches benachrichtigt wird, wenn sich der Zustand eines Levels geaendert hat.

Q

QuitButton - Class in de.jos.game.objects.buttons
 
QuitButton(AbstractGameObject, int, int) - Constructor for class de.jos.game.objects.buttons.QuitButton
Quit Button an angegebener Position erzeugen

R

registerPuzzleLevelStateChangedListener(PuzzleLevelStateChangedListener) - Method in class de.jos.game.objects.state.PuzzleLevelState
 
removeBullet(int, int) - Method in class de.jos.game.logic.AbstractGameBoard
 
render(Graphics2D, GameObject) - Method in class de.jos.game.actions.ActionBulletMoving
 
render(Graphics2D, GameObject) - Method in class de.jos.game.actions.ActionContainer
 
render(Graphics2D, GameObject) - Method in class de.jos.game.actions.ActionFadeBullets
 
render(Graphics2D, GameObject) - Method in class de.jos.game.actions.ActionScrollInOut
 
render(Graphics2D, GameObject) - Method in class de.jos.game.actions.ActionTextFader
 
render(Graphics2D, GameObject) - Method in class de.jos.game.actions.permanent.ActionCanister
 
render(Graphics2D, GameObject) - Method in class de.jos.game.actions.permanent.ActionCountdown
 
render(Graphics2D, GameObject) - Method in class de.jos.game.actions.permanent.ActionMoveStatistics
 
render(Graphics2D, GameObject) - Method in class de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
 
render(Graphics2D, GameObject) - Method in class de.jos.game.actions.permanent.ActionStatistics
 
render(Graphics2D, GameObject) - Method in interface de.jos.game.actions.SpecialActionEvent
 
render(AbstractGameObject, Graphics2D) - Method in class de.jos.game.aspect.DebugConsole
 
render(Graphics2D, GameObject) - Method in class de.jos.game.logic.AbstractGameLogic
Rendert das Spielfeld mit allen Grafiken
render(Graphics2D) - Method in class de.jos.game.logic.AbstractGameLogic.RenderedButton
 
render(Graphics2D, GameObject) - Method in class de.jos.game.logic.InfiniteGameLogic
 
render(Graphics2D, GameObject) - Method in class de.jos.game.logic.PuzzleGameLogic
 
render(Graphics2D) - Method in class de.jos.game.objects.Bullet
 
render(Graphics2D) - Method in class de.jos.game.objects.Canister
 
render(Graphics2D) - Method in class de.jos.game.objects.screen.AbstractGameObject
 
render(Graphics2D) - Method in class de.jos.game.objects.screen.CombinationScreen
 
render(Graphics2D) - Method in class de.jos.game.objects.screen.CreditsScreen
 
render(Graphics2D) - Method in class de.jos.game.objects.screen.HelpScreen
 
render(Graphics2D) - Method in class de.jos.game.objects.screen.IntroScreen
 
render(Graphics2D) - Method in class de.jos.game.objects.screen.MultiPageScreen
 
render(Graphics2D) - Method in class de.jos.game.objects.screen.StartScreen
 
render(Graphics2D) - Method in class de.jos.game.objects.screen.TestScreen
 
render(Graphics2D) - Method in class de.jos.game.objects.screen.TheGame
 
renderBackground(Graphics2D) - Method in class de.jos.game.logic.AbstractGameLogic
Methode rendert zusaetzlich modusspezifische Backgrounds.
renderBackground(Graphics2D) - Method in class de.jos.game.logic.InfiniteGameLogic
Methode rendert zusaetzlich modusspezifische Backgrounds.
renderBackground(Graphics2D) - Method in class de.jos.game.logic.PuzzleGameLogic
Methode rendert zusaetzlich modusspezifische Backgrounds.
REQUIRED_ALIGNED_BULLETS_FOUR - Static variable in class de.jos.game.logic.NInARowValidator
 
resetGlowAnimation(int, int) - Method in class de.jos.game.logic.AbstractGameBoard
 
resetHoverAnimation() - Method in class de.jos.game.objects.Bullet
 
ResourceContainer - Class in de.jos.game.objects
 
ResourceContainer() - Constructor for class de.jos.game.objects.ResourceContainer
 
RestartButton - Class in de.jos.game.objects.buttons
 
RestartButton(AbstractGameObject, int, int) - Constructor for class de.jos.game.objects.buttons.RestartButton
Restart Button an angegebener Position erzeugen
RIGHT_BORDER - Static variable in interface de.jos.game.Constants
 

S

ScoreCalculator - Class in de.jos.game.objects
 
ScoreCalculator() - Constructor for class de.jos.game.objects.ScoreCalculator
 
ScorePlugin - Class in de.jos.game.aspect.plugins
 
ScorePlugin() - Constructor for class de.jos.game.aspect.plugins.ScorePlugin
 
Screen - Enum in de.jos.game.objects.screen
Enum mit den moeglichen Screen.
setAction(Action) - Method in class de.jos.game.xml.Combination
 
setActionContainer(ActionContainer) - Method in class de.jos.game.logic.AbstractGameBoard
 
setActionState(Bullet.State) - Method in class de.jos.game.objects.Bullet
 
setAnimatedButtonSprite(AnimatedSprite) - Method in class de.jos.game.objects.ResourceContainer
 
setBackground(Background) - Method in class de.jos.game.objects.ResourceContainer
 
setBeanFactory(XmlBeanFactory) - Method in class de.jos.game.objects.ResourceContainer
 
setBgPartInfinite(BufferedImage) - Method in class de.jos.game.objects.ResourceContainer
 
setBlocking(boolean) - Method in class de.jos.game.actions.ActionContainer
 
setBoard(AbstractGameBoard) - Method in class de.jos.game.logic.AbstractGameLogic
 
setBoardClearScore(Integer) - Method in class de.jos.game.xml.Level
 
setBoardX(int) - Method in class de.jos.game.objects.Bullet
 
setBoardY(int) - Method in class de.jos.game.objects.Bullet
 
setBullet(int, int, Bullet) - Method in class de.jos.game.logic.AbstractGameBoard
 
setBulletSpriteImage(int, BufferedImage[]) - Method in class de.jos.game.objects.ResourceContainer
 
setBulletSpriteImageSmall(int, BufferedImage[]) - Method in class de.jos.game.objects.ResourceContainer
 
setBulletSpriteImageTiny(int, BufferedImage[]) - Method in class de.jos.game.objects.ResourceContainer
 
setBulletSpriteRotate(int, BufferedImage[]) - Method in class de.jos.game.objects.ResourceContainer
 
setButtonClickCallback(ButtonClickCallback) - Method in class de.jos.game.objects.buttons.GameButton
 
setCanisterImage(int, BufferedImage[]) - Method in class de.jos.game.objects.ResourceContainer
 
setCleanupAction(AbstractCleanupAction) - Method in class de.jos.game.actions.AbstractAction
 
setClearBoardColor(Integer) - Method in class de.jos.game.xml.Action
 
setColor(Integer) - Method in class de.jos.game.objects.Canister
 
setColor(Integer) - Method in class de.jos.game.objects.SimplifiedBullet
 
setColor(Integer) - Method in class de.jos.game.xml.Combination
 
setColor1(Integer) - Method in class de.jos.game.xml.Colors
 
setColor2(Integer) - Method in class de.jos.game.xml.Colors
 
setColor3(Integer) - Method in class de.jos.game.xml.Colors
 
setColors(Colors) - Method in class de.jos.game.xml.Combination
 
setCombinations(List<Combination>) - Method in class de.jos.game.xml.Level
 
setCountdownBackground(Sprite) - Method in class de.jos.game.objects.ResourceContainer
 
setCountdownSprite(Sprite) - Method in class de.jos.game.objects.ResourceContainer
 
setCurrentlySelectedLevel(Integer) - Method in class de.jos.game.objects.state.PuzzleLevelState
 
setCurrentPage(int) - Method in class de.jos.game.objects.screen.MultiPageScreen
 
setCursorSprite(Sprite) - Method in class de.jos.game.objects.ResourceContainer
 
setData(String) - Method in class de.jos.game.xml.Level
 
setDescription(String) - Method in class de.jos.game.xml.Action
 
setDescriptionKey(String) - Method in class de.jos.game.xml.Action
 
setDescriptionShort(String) - Method in class de.jos.game.xml.Action
 
setDistribute(boolean) - Method in class de.jos.game.objects.screen.PushinGLMain
 
setFourBallFormations(String) - Method in class de.jos.game.xml.Action
 
setFullscreen(boolean) - Method in class de.jos.game.loader.AbstractGameLoader
 
setFullscreen(boolean) - Method in interface de.jos.game.loader.IGameLoader
 
setGame(Game) - Method in class de.jos.game.loader.AbstractGameLoader
 
setGameBackgroundImage(ImageBackground) - Method in class de.jos.game.objects.ResourceContainer
 
setGameFinished(boolean, boolean) - Method in class de.jos.game.logic.AbstractGameLogic
 
setGameFont(GameFont) - Method in class de.jos.game.objects.ResourceContainer
 
setGameLoader(IGameLoader) - Method in class de.jos.game.objects.screen.PushinGLMain
 
setGameLogic(AbstractGameLogic) - Method in class de.jos.game.logic.AbstractGameBoard
 
setHeight(int) - Method in class de.jos.game.loader.AbstractGameLoader
 
setHeight(int) - Method in interface de.jos.game.loader.IGameLoader
 
setId(Integer) - Method in class de.jos.game.xml.Level
 
setInfiniteLevels(List<Level>) - Method in class de.jos.game.objects.ResourceContainer
 
setIngameFont(GameFont) - Method in class de.jos.game.objects.ResourceContainer
 
setLevel(Level) - Method in class de.jos.game.actions.permanent.ActionStatistics
 
setLevel(Level) - Method in class de.jos.game.logic.AbstractGameLogic
 
setLevelAdvanceBottom(Sprite) - Method in class de.jos.game.objects.ResourceContainer
 
setLevelAdvanceScore(Integer) - Method in class de.jos.game.xml.Level
 
setLevelAdvanceTop(Sprite) - Method in class de.jos.game.objects.ResourceContainer
 
setLevelId(Integer) - Method in class de.jos.game.xml.Combination
 
setLevelSolved(Integer, boolean) - Method in class de.jos.game.objects.state.PuzzleLevelState
aktualisiert den Status des Levels und fuehrt Aktion des Listeners aus.
setMode(Integer) - Method in class de.jos.game.objects.screen.TheGame
 
setMode(Integer) - Method in class de.jos.game.xml.Level
 
setMoveDirection(AbstractGameLogic.Direction) - Method in class de.jos.game.objects.Bullet
 
setNewLevel(Level) - Method in class de.jos.game.logic.InfiniteGameBoard
 
setNextGameId(int) - Method in class de.jos.game.logic.AbstractGameLogic.RenderedButton
 
setNextLevelNewColor(Integer) - Method in class de.jos.game.actions.ActionScrollInOut
 
setNextLevelNewColor(Integer) - Method in class de.jos.game.xml.Level
 
setNextScoreMultiplicationFactor(int) - Method in class de.jos.game.objects.ScoreCalculator
 
setNextScoreMultiplicator(String) - Method in class de.jos.game.xml.Action
 
setNextScreen(Screen) - Method in class de.jos.game.objects.screen.AbstractGameObject
 
setNInARowValidator(NInARowValidator) - Method in class de.jos.game.objects.ResourceContainer
 
setNumberColors(Integer) - Method in class de.jos.game.xml.Level
 
setNumberOfPages(int) - Method in class de.jos.game.objects.screen.MultiPageScreen
 
setPuzzleLevels(List<Level>) - Method in class de.jos.game.objects.ResourceContainer
 
setPuzzleLevelState(PuzzleLevelState) - Method in class de.jos.game.objects.screen.TheGame
 
setRechargeBalls(String) - Method in class de.jos.game.xml.Action
 
setRenderPuzzleSolved(boolean) - Method in class de.jos.game.logic.PuzzleGameBoard
 
setRequiredAlignedBullets(int) - Method in class de.jos.game.logic.NInARowValidator
 
setResetRearRank(Integer) - Method in class de.jos.game.xml.Action
 
setResourceContainer(ResourceContainer) - Method in class de.jos.game.actions.AbstractAction
 
setResourceContainer(ResourceContainer) - Method in class de.jos.game.actions.cleanup.AbstractCleanupAction
 
setResourceContainer(ResourceContainer) - Method in interface de.jos.game.actions.SpecialActionEvent
 
setResourceContainer(ResourceContainer) - Method in class de.jos.game.logic.AbstractGameBoard
 
setResourceContainer(ResourceContainer) - Method in class de.jos.game.logic.AbstractGameLogic
 
setResourceContainer(ResourceContainer) - Method in interface de.jos.game.logic.LevelLoader
 
setResourceContainer(ResourceContainer) - Method in class de.jos.game.logic.LevelLoaderXStream
 
setResourceContainer(ResourceContainer) - Method in class de.jos.game.objects.Bullet
 
setResourceContainer(ResourceContainer) - Method in class de.jos.game.objects.Canister
 
setResourceContainer(ResourceContainer) - Method in class de.jos.game.objects.screen.AbstractGameObject
 
setResourceContainer(ResourceContainer) - Method in class de.jos.game.objects.screen.PushinGLMain
 
setSelectedLevel(Integer) - Method in class de.jos.game.objects.screen.PuzzleLevelScreen
 
setSprite(AnimatedSprite) - Method in class de.jos.game.logic.AbstractGameLogic.RenderedButton
 
setSprite(Sprite) - Method in class de.jos.game.objects.Countdown
 
setState(ActionScrollInOut.State) - Method in class de.jos.game.actions.ActionScrollInOut
 
setStatus(SimplifiedBullet.BulletSize) - Method in class de.jos.game.objects.SimplifiedBullet
 
setTargetAbsoluteX(int) - Method in class de.jos.game.objects.Bullet
 
setTargetAbsoluteY(int) - Method in class de.jos.game.objects.Bullet
 
setText(String) - Method in class de.jos.game.actions.ActionTextFader
 
setText1(String) - Method in class de.jos.game.actions.ActionScrollInOut
 
setText2(String) - Method in class de.jos.game.actions.ActionScrollInOut
 
setTimeBonus(double) - Method in class de.jos.game.actions.permanent.ActionCountdown
 
setTimeBonus(double) - Method in class de.jos.game.objects.Countdown
 
setTimeBonus(Integer) - Method in class de.jos.game.xml.Action
 
setTransparency(float) - Method in class de.jos.game.objects.Bullet
 
setType(int) - Method in class de.jos.game.xml.Action
 
setWidth(int) - Method in class de.jos.game.loader.AbstractGameLoader
 
setWidth(int) - Method in interface de.jos.game.loader.IGameLoader
 
setX(double) - Method in class de.jos.game.actions.ActionTextFader
 
setX(int) - Method in class de.jos.game.objects.Position
 
setXmlBeanFactory(XmlBeanFactory) - Method in class de.jos.game.objects.screen.AbstractGameObject
 
setXmlBeanFactory(XmlBeanFactory) - Method in class de.jos.game.objects.screen.PushinGLMain
 
setXmlBeanFactory(XmlBeanFactory) - Static method in class de.jos.game.TestSprite
 
setY(double) - Method in class de.jos.game.actions.ActionTextFader
 
setY(int) - Method in class de.jos.game.objects.Position
 
SimplifiedBullet - Class in de.jos.game.objects
 
SimplifiedBullet() - Constructor for class de.jos.game.objects.SimplifiedBullet
 
SimplifiedBullet(Integer, SimplifiedBullet.BulletSize) - Constructor for class de.jos.game.objects.SimplifiedBullet
 
SimplifiedBullet.BulletSize - Enum in de.jos.game.objects
 
SpecialActionEvent - Interface in de.jos.game.actions
Interface welches einen SpecialActionEvent beschreibt.
SpecialEventPermanent - Interface in de.jos.game.actions.permanent
 
SPRITE_HEIGHT - Static variable in interface de.jos.game.Constants
 
SPRITE_WIDTH - Static variable in interface de.jos.game.Constants
 
start() - Method in class de.jos.game.loader.GameLoaderJava2D
 
start() - Method in class de.jos.game.loader.GameLoaderOpenGL
 
start() - Method in interface de.jos.game.loader.IGameLoader
 
startHoverAnimation() - Method in class de.jos.game.objects.Bullet
 
startMusic() - Method in class de.jos.game.music.MusicManager
 
StartScreen - Class in de.jos.game.objects.screen
Startbildschirm mit Hauptmenu
StartScreen(GameEngine, ResourceContainer, XmlBeanFactory) - Constructor for class de.jos.game.objects.screen.StartScreen
 
STATE_FADING - Static variable in class de.jos.game.actions.ActionTextFader
 
STATE_FINISHED - Static variable in class de.jos.game.actions.ActionTextFader
 
stopMusic() - Method in class de.jos.game.music.MusicManager
 
stopMusic() - Method in class de.jos.game.music.Player
 

T

TestScreen - Class in de.jos.game.objects.screen
 
TestScreen(GameEngine, ResourceContainer) - Constructor for class de.jos.game.objects.screen.TestScreen
 
TestSprite - Class in de.jos.game
 
TestSprite() - Constructor for class de.jos.game.TestSprite
 
TheGame - Class in de.jos.game.objects.screen
 
TheGame(GameEngine, ResourceContainer, XmlBeanFactory) - Constructor for class de.jos.game.objects.screen.TheGame
 
TOP_BORDER - Static variable in interface de.jos.game.Constants
 
toString() - Method in class de.jos.game.objects.buttons.GameButton
 
toString() - Method in class de.jos.game.objects.buttons.PuzzleLevelButton
 
toString() - Method in class de.jos.game.objects.Position
 
TRANSPARENCY_INCREMENT - Static variable in class de.jos.game.actions.ActionTextFader
 
TRANSPARENCY_INCREMENT - Static variable in interface de.jos.game.Constants
 
TRANSPARENCY_INIT - Static variable in class de.jos.game.actions.ActionTextFader
 
TRANSPARENCY_INIT - Static variable in interface de.jos.game.Constants
 
TYPE_CLEAR_BOARD_COLOR - Static variable in class de.jos.game.xml.Action
 
TYPE_FOUR_BALL_FORMATIONS - Static variable in class de.jos.game.xml.Action
 
TYPE_NEXT_SCORE_MULTIPLICATOR - Static variable in class de.jos.game.xml.Action
 
TYPE_NONE - Static variable in class de.jos.game.xml.Action
 
TYPE_RECHARGE_BALLS - Static variable in class de.jos.game.xml.Action
 
TYPE_RESET_REAR_RANK - Static variable in class de.jos.game.xml.Action
 
TYPE_TIME_BONUS - Static variable in class de.jos.game.xml.Action
 

U

undoBoardHistory() - Method in class de.jos.game.logic.PuzzleGameBoard
 
UndoButton - Class in de.jos.game.objects.buttons
 
UndoButton(AbstractGameObject, int, int) - Constructor for class de.jos.game.objects.buttons.UndoButton
Undo Button an angegebener Position erzeugen
unmarshal(HierarchicalStreamReader, UnmarshallingContext) - Method in class de.jos.game.xml.converter.ActionConverter
 
unmarshal(HierarchicalStreamReader, UnmarshallingContext) - Method in class de.jos.game.xml.converter.ColorsConverter
 
update(long, GameObject) - Method in class de.jos.game.actions.ActionBulletMoving
 
update(long, GameObject) - Method in class de.jos.game.actions.ActionContainer
 
update(long, GameObject) - Method in class de.jos.game.actions.ActionFadeBullets
 
update(long, GameObject) - Method in class de.jos.game.actions.ActionScrollInOut
 
update(long, GameObject) - Method in class de.jos.game.actions.ActionTextFader
 
update(long, GameObject) - Method in class de.jos.game.actions.permanent.AbstractPermanentAction
 
update(long, GameObject, boolean) - Method in class de.jos.game.actions.permanent.AbstractPermanentAction
 
update(long, GameObject) - Method in class de.jos.game.actions.permanent.ActionCanister
 
update(long, GameObject) - Method in class de.jos.game.actions.permanent.ActionCountdown
 
update(long, GameObject) - Method in class de.jos.game.actions.permanent.ActionMoveStatistics
 
update(long, GameObject) - Method in class de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
TODO diese pruefung sollte nur stattfinden, nachdem sich eine kugel bewegt hat, nicht bei jedem neurendern des spielfelds !
update(long, GameObject, boolean) - Method in class de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
 
update(long, GameObject) - Method in class de.jos.game.actions.permanent.ActionStatistics
 
update(long, GameObject, boolean) - Method in interface de.jos.game.actions.permanent.SpecialEventPermanent
 
update(long, GameObject) - Method in interface de.jos.game.actions.SpecialActionEvent
 
update(AbstractGameObject, long) - Method in class de.jos.game.aspect.DebugConsole
 
update(long, GameObject) - Method in class de.jos.game.logic.AbstractGameLogic.RenderedButton
 
update(long, GameObject) - Method in class de.jos.game.logic.AbstractGameLogic
 
update(long, GameObject) - Method in class de.jos.game.logic.InfiniteGameLogic
 
update(long, GameObject) - Method in class de.jos.game.logic.PuzzleGameLogic
 
update(LineEvent) - Method in class de.jos.game.music.Player
Notify the Player when the tune is over !
update(long) - Method in class de.jos.game.objects.Bullet
 
update(long) - Method in class de.jos.game.objects.Canister
 
update(long) - Method in class de.jos.game.objects.Countdown
 
update(long) - Method in class de.jos.game.objects.screen.AbstractGameObject
 
update(long) - Method in class de.jos.game.objects.screen.CombinationScreen
 
update(long) - Method in class de.jos.game.objects.screen.CreditsScreen
 
update(long) - Method in class de.jos.game.objects.screen.HelpScreen
 
update(long) - Method in class de.jos.game.objects.screen.IntroScreen
 
update(long) - Method in class de.jos.game.objects.screen.MultiPageScreen
 
update(long) - Method in class de.jos.game.objects.screen.PuzzleLevelScreen
 
update(long) - Method in class de.jos.game.objects.screen.StartScreen
 
update(long) - Method in class de.jos.game.objects.screen.TestScreen
 
update(long) - Method in class de.jos.game.objects.screen.TheGame
 
updateBoard() - Method in class de.jos.game.logic.AbstractGameBoard
 
updateBoard() - Method in class de.jos.game.logic.InfiniteGameBoard
 
updateBoardHistory() - Method in class de.jos.game.logic.PuzzleGameBoard
 
updateMoves(int) - Method in class de.jos.game.actions.permanent.ActionMoveStatistics
 
updateScore(int) - Method in class de.jos.game.actions.permanent.ActionStatistics
 
updateSpriteCoordinates() - Method in class de.jos.game.objects.Bullet
 
updateType() - Method in class de.jos.game.xml.Action
 

V

valueOf(String) - Static method in enum de.jos.game.logic.AbstractGameLogic.Direction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.jos.game.objects.Bullet.State
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.jos.game.objects.buttons.GameButton.Action
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.jos.game.objects.screen.Screen
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.jos.game.objects.SimplifiedBullet.BulletSize
Returns the enum constant of this type with the specified name.
values() - Static method in enum de.jos.game.logic.AbstractGameLogic.Direction
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.jos.game.objects.Bullet.State
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.jos.game.objects.buttons.GameButton.Action
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.jos.game.objects.screen.Screen
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.jos.game.objects.SimplifiedBullet.BulletSize
Returns an array containing the constants of this enum type, in the order they're declared.

W

WINDOW_HEIGHT - Static variable in interface de.jos.game.Constants
 
WINDOW_WIDTH - Static variable in interface de.jos.game.Constants
 

X

X_OFFSET - Static variable in interface de.jos.game.Constants
 

Y

Y_OFFSET - Static variable in interface de.jos.game.Constants
 

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