Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV NEXT
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
L
M
N
P
Q
R
S
T
U
V
W
X
Y
A
AbstractAction
- Class in
de.jos.game.actions
Jedes AbstractAction Event ist selbst fuer sein rendern verantwortlich.
AbstractAction()
- Constructor for class de.jos.game.actions.
AbstractAction
AbstractCleanupAction
- Class in
de.jos.game.actions.cleanup
Cleanup Aktion welche nach einem ActionEvent ausgefuehrt werden soll.
AbstractCleanupAction(AbstractGameBoard)
- Constructor for class de.jos.game.actions.cleanup.
AbstractCleanupAction
AbstractGameBoard
- Class in
de.jos.game.logic
AbstractGameBoard()
- Constructor for class de.jos.game.logic.
AbstractGameBoard
AbstractGameLoader
- Class in
de.jos.game.loader
AbstractGameLoader()
- Constructor for class de.jos.game.loader.
AbstractGameLoader
AbstractGameLogic
- Class in
de.jos.game.logic
AbstractGameLogic()
- Constructor for class de.jos.game.logic.
AbstractGameLogic
AbstractGameLogic.Direction
- Enum in
de.jos.game.logic
AbstractGameLogic.RenderedButton
- Class in
de.jos.game.logic
AbstractGameLogic.RenderedButton()
- Constructor for class de.jos.game.logic.
AbstractGameLogic.RenderedButton
AbstractGameObject
- Class in
de.jos.game.objects.screen
AbstractGameObject(GameEngine, ResourceContainer, XmlBeanFactory)
- Constructor for class de.jos.game.objects.screen.
AbstractGameObject
AbstractPermanentAction
- Class in
de.jos.game.actions.permanent
AbstractPermanentAction()
- Constructor for class de.jos.game.actions.permanent.
AbstractPermanentAction
Action
- Class in
de.jos.game.xml
Action()
- Constructor for class de.jos.game.xml.
Action
ActionBulletMoving
- Class in
de.jos.game.actions
ActionBulletMoving(Bullet)
- Constructor for class de.jos.game.actions.
ActionBulletMoving
ActionCanister
- Class in
de.jos.game.actions.permanent
ActionCanister(AbstractGameBoard)
- Constructor for class de.jos.game.actions.permanent.
ActionCanister
ActionComparator
- Class in
de.jos.game.actions
ActionComparator()
- Constructor for class de.jos.game.actions.
ActionComparator
ActionContainer
- Class in
de.jos.game.actions
ActionContainer(ResourceContainer, AbstractGameBoard, boolean)
- Constructor for class de.jos.game.actions.
ActionContainer
ActionConverter
- Class in
de.jos.game.xml.converter
ActionConverter()
- Constructor for class de.jos.game.xml.converter.
ActionConverter
ActionCountdown
- Class in
de.jos.game.actions.permanent
ActionCountdown(AbstractGameBoard)
- Constructor for class de.jos.game.actions.permanent.
ActionCountdown
ActionFadeBullets
- Class in
de.jos.game.actions
ActionFadeBullets(Bullet.State)
- Constructor for class de.jos.game.actions.
ActionFadeBullets
ActionMoveStatistics
- Class in
de.jos.game.actions.permanent
ActionMoveStatistics()
- Constructor for class de.jos.game.actions.permanent.
ActionMoveStatistics
ActionPuzzleSolvedCheck
- Class in
de.jos.game.actions.permanent
ActionPuzzleSolvedCheck(AbstractGameBoard)
- Constructor for class de.jos.game.actions.permanent.
ActionPuzzleSolvedCheck
ActionScrollInOut
- Class in
de.jos.game.actions
ActionScrollInOut()
- Constructor for class de.jos.game.actions.
ActionScrollInOut
ActionStatistics
- Class in
de.jos.game.actions.permanent
ActionStatistics()
- Constructor for class de.jos.game.actions.permanent.
ActionStatistics
ActionTextFader
- Class in
de.jos.game.actions
ActionTextFader()
- Constructor for class de.jos.game.actions.
ActionTextFader
addAction(SpecialActionEvent)
- Method in class de.jos.game.actions.
ActionContainer
addActions(List<SpecialActionEvent>)
- Method in class de.jos.game.actions.
ActionContainer
addButtonToScreen(GameButton)
- Method in class de.jos.game.objects.screen.
AbstractGameObject
addCanister(Canister)
- Method in class de.jos.game.actions.permanent.
ActionCanister
ArchitectureAspect
- Class in
de.jos.game.aspect
ArchitectureAspect()
- Constructor for class de.jos.game.aspect.
ArchitectureAspect
B
BackButton
- Class in
de.jos.game.objects.buttons
BackButton(AbstractGameObject, int, int, Screen)
- Constructor for class de.jos.game.objects.buttons.
BackButton
Create a BackButton at the position.
BOARD_WIDTH_X
- Static variable in interface de.jos.game.
Constants
BOARD_WIDTH_Y
- Static variable in interface de.jos.game.
Constants
BoardUtils
- Class in
de.jos.game.logic
BoardUtils()
- Constructor for class de.jos.game.logic.
BoardUtils
BOTTOM_BORDER
- Static variable in interface de.jos.game.
Constants
Bullet
- Class in
de.jos.game.objects
Bullet(Integer, SimplifiedBullet.BulletSize)
- Constructor for class de.jos.game.objects.
Bullet
Bullet()
- Constructor for class de.jos.game.objects.
Bullet
Bullet.State
- Enum in
de.jos.game.objects
ButtonClickCallback
- Interface in
de.jos.game.objects.buttons
C
callRender(AbstractGameObject, Graphics2D)
- Method in class de.jos.game.aspect.
DebugConsole
callUpdate(AbstractGameObject, long)
- Method in class de.jos.game.aspect.
DebugConsole
canConvert(Class)
- Method in class de.jos.game.xml.converter.
ActionConverter
canConvert(Class)
- Method in class de.jos.game.xml.converter.
ColorsConverter
Canister
- Class in
de.jos.game.objects
Canister()
- Constructor for class de.jos.game.objects.
Canister
CanisterPlugin
- Class in
de.jos.game.aspect.plugins
CanisterPlugin()
- Constructor for class de.jos.game.aspect.plugins.
CanisterPlugin
checkNInARow(Bullet[][])
- Method in class de.jos.game.logic.
NInARowValidator
cleanup()
- Method in class de.jos.game.actions.
AbstractAction
cleanup()
- Method in class de.jos.game.actions.cleanup.
AbstractCleanupAction
cleanup()
- Method in class de.jos.game.actions.cleanup.
CleanupActionAbstractBulletMoving
cleanup()
- Method in class de.jos.game.actions.cleanup.
CleanupActionLevelAdvancement
cleanup()
- Method in class de.jos.game.actions.cleanup.
CleanupActionNone
cleanup()
- Method in class de.jos.game.actions.cleanup.
CleanupActionScore
cleanup()
- Method in class de.jos.game.actions.cleanup.
CleanupInfiniteGameOverAction
cleanup()
- Method in class de.jos.game.actions.cleanup.
CleanupPuzzleGameOverAction
cleanup()
- Method in class de.jos.game.actions.permanent.
ActionStatistics
cleanup()
- Method in interface de.jos.game.actions.
SpecialActionEvent
Cleanup that is to be performed before removing the action.
CleanupActionAbstractBulletMoving
- Class in
de.jos.game.actions.cleanup
CleanupActionAbstractBulletMoving(AbstractGameBoard, Bullet)
- Constructor for class de.jos.game.actions.cleanup.
CleanupActionAbstractBulletMoving
CleanupActionBulletMovingInfinite
- Class in
de.jos.game.actions.cleanup
CleanupActionBulletMovingInfinite(AbstractGameBoard, Bullet)
- Constructor for class de.jos.game.actions.cleanup.
CleanupActionBulletMovingInfinite
CleanupActionBulletMovingPuzzle
- Class in
de.jos.game.actions.cleanup
CleanupActionBulletMovingPuzzle(AbstractGameBoard, Bullet)
- Constructor for class de.jos.game.actions.cleanup.
CleanupActionBulletMovingPuzzle
CleanupActionLevelAdvancement
- Class in
de.jos.game.actions.cleanup
CleanupActionLevelAdvancement(AbstractGameBoard, InfiniteGameLogic)
- Constructor for class de.jos.game.actions.cleanup.
CleanupActionLevelAdvancement
CleanupActionNone
- Class in
de.jos.game.actions.cleanup
CleanupActionNone(AbstractGameBoard)
- Constructor for class de.jos.game.actions.cleanup.
CleanupActionNone
CleanupActionScore
- Class in
de.jos.game.actions.cleanup
CleanupActionScore(AbstractGameBoard, int)
- Constructor for class de.jos.game.actions.cleanup.
CleanupActionScore
CleanupInfiniteGameOverAction
- Class in
de.jos.game.actions.cleanup
CleanupInfiniteGameOverAction(AbstractGameBoard)
- Constructor for class de.jos.game.actions.cleanup.
CleanupInfiniteGameOverAction
CleanupPuzzleGameOverAction
- Class in
de.jos.game.actions.cleanup
CleanupPuzzleGameOverAction(AbstractGameBoard, boolean)
- Constructor for class de.jos.game.actions.cleanup.
CleanupPuzzleGameOverAction
cleanupSpecific(List<Bullet>)
- Method in class de.jos.game.actions.cleanup.
CleanupActionAbstractBulletMoving
cleanupSpecific(List<Bullet>)
- Method in class de.jos.game.actions.cleanup.
CleanupActionBulletMovingInfinite
cleanupSpecific(List<Bullet>)
- Method in class de.jos.game.actions.cleanup.
CleanupActionBulletMovingPuzzle
clearCanisters()
- Method in class de.jos.game.actions.permanent.
ActionCanister
COLOR_BLUE
- Static variable in interface de.jos.game.
Constants
COLOR_CYAN
- Static variable in interface de.jos.game.
Constants
COLOR_GREEN
- Static variable in interface de.jos.game.
Constants
COLOR_ORANGE
- Static variable in interface de.jos.game.
Constants
COLOR_PINK
- Static variable in interface de.jos.game.
Constants
COLOR_RED
- Static variable in interface de.jos.game.
Constants
COLOR_VIOLET
- Static variable in interface de.jos.game.
Constants
COLOR_YELLOW
- Static variable in interface de.jos.game.
Constants
Colors
- Class in
de.jos.game.xml
Colors()
- Constructor for class de.jos.game.xml.
Colors
ColorsConverter
- Class in
de.jos.game.xml.converter
ColorsConverter()
- Constructor for class de.jos.game.xml.converter.
ColorsConverter
Combination
- Class in
de.jos.game.xml
Combination()
- Constructor for class de.jos.game.xml.
Combination
Combination.CombinationComparator
- Class in
de.jos.game.xml
Comparator fuer die Combination Instanzen
Combination.CombinationComparator()
- Constructor for class de.jos.game.xml.
Combination.CombinationComparator
COMBINATION_COMPARATOR
- Static variable in class de.jos.game.xml.
Combination
combinationMatchPossible(Canister, List<Combination>)
- Method in class de.jos.game.actions.permanent.
ActionCanister
CombinationScreen
- Class in
de.jos.game.objects.screen
CombinationScreen(GameEngine, Level, ResourceContainer)
- Constructor for class de.jos.game.objects.screen.
CombinationScreen
CombinationUtils
- Class in
de.jos.game.logic
CombinationUtils()
- Constructor for class de.jos.game.logic.
CombinationUtils
compare(SpecialActionEvent, SpecialActionEvent)
- Method in class de.jos.game.actions.
ActionComparator
compare(Combination, Combination)
- Method in class de.jos.game.xml.
Combination.CombinationComparator
compareTo(Object)
- Method in class de.jos.game.xml.
Combination
Constants
- Interface in
de.jos.game
Countdown
- Class in
de.jos.game.objects
Countdown()
- Constructor for class de.jos.game.objects.
Countdown
COUNTDOWN_MAX_POS
- Static variable in class de.jos.game.objects.
Countdown
COUNTDOWN_X_POS
- Static variable in class de.jos.game.objects.
Countdown
createAnimatedSprite(Integer)
- Method in class de.jos.game.objects.
ResourceContainer
createAnimatedSpriteSmall(Integer)
- Method in class de.jos.game.objects.
ResourceContainer
createCanisterSprite(Integer)
- Method in class de.jos.game.objects.
ResourceContainer
createRandomBullet(int, int)
- Method in class de.jos.game.logic.
InfiniteGameBoard
CreditsButton
- Class in
de.jos.game.objects.buttons
CreditsButton(AbstractGameObject, int, int)
- Constructor for class de.jos.game.objects.buttons.
CreditsButton
Create a CreditsButton at the position.
CreditsScreen
- Class in
de.jos.game.objects.screen
CreditsScreen(GameEngine, ResourceContainer)
- Constructor for class de.jos.game.objects.screen.
CreditsScreen
D
de.jos.game
- package de.jos.game
de.jos.game.actions
- package de.jos.game.actions
de.jos.game.actions.cleanup
- package de.jos.game.actions.cleanup
de.jos.game.actions.permanent
- package de.jos.game.actions.permanent
de.jos.game.aspect
- package de.jos.game.aspect
de.jos.game.aspect.plugins
- package de.jos.game.aspect.plugins
de.jos.game.exceptions
- package de.jos.game.exceptions
de.jos.game.loader
- package de.jos.game.loader
de.jos.game.logic
- package de.jos.game.logic
de.jos.game.music
- package de.jos.game.music
de.jos.game.objects
- package de.jos.game.objects
de.jos.game.objects.buttons
- package de.jos.game.objects.buttons
de.jos.game.objects.screen
- package de.jos.game.objects.screen
de.jos.game.objects.state
- package de.jos.game.objects.state
de.jos.game.xml
- package de.jos.game.xml
de.jos.game.xml.converter
- package de.jos.game.xml.converter
DebugConsole
- Class in
de.jos.game.aspect
DebugConsole()
- Constructor for class de.jos.game.aspect.
DebugConsole
DebugConsoleAware
- Annotation Type in
de.jos.game.aspect
DebugPlugin
- Interface in
de.jos.game.aspect.plugins
DEFAULT_BACKGROUND_COLOR
- Static variable in interface de.jos.game.
Constants
DEFAULT_REQUIRED_ALIGNED_BULLETS
- Static variable in class de.jos.game.logic.
NInARowValidator
E
empty()
- Method in class de.jos.game.objects.
Canister
equals(Object)
- Method in class de.jos.game.objects.
Position
executeCommand(AbstractGameObject, String)
- Method in class de.jos.game.aspect.plugins.
CanisterPlugin
executeCommand(AbstractGameObject, String)
- Method in interface de.jos.game.aspect.plugins.
DebugPlugin
executeCommand(AbstractGameObject, String)
- Method in class de.jos.game.aspect.plugins.
LevelPlugin
executeCommand(AbstractGameObject, String)
- Method in class de.jos.game.aspect.plugins.
ScorePlugin
executePagingAction()
- Method in class de.jos.game.objects.screen.
CombinationScreen
executePagingAction()
- Method in class de.jos.game.objects.screen.
HelpScreen
executePagingAction()
- Method in class de.jos.game.objects.screen.
MultiPageScreen
In dieser Methode koennen zusaetzliche Aktionen definiert werden, die beim wechseln einer Seite durchzufuehren sind (z.B. umschalten eines Panels).
executePagingAction()
- Method in class de.jos.game.objects.screen.
PuzzleLevelScreen
F
fill()
- Method in class de.jos.game.objects.
Canister
fillFieldsByRandom()
- Method in class de.jos.game.logic.
InfiniteGameBoard
findConnectedBullets(Bullet[][], List<Position>, Position)
- Method in class de.jos.game.logic.
NInARowValidator
finish(GameObject)
- Method in class de.jos.game.logic.
AbstractGameLogic
finish()
- Method in class de.jos.game.objects.screen.
PushinGLMain
finish()
- Method in class de.jos.game.
TestSprite
G
GAME_TIME_SECONDS
- Static variable in interface de.jos.game.
Constants
GAME_TIME_SECONDS_WARNING
- Static variable in interface de.jos.game.
Constants
GameButton
- Class in
de.jos.game.objects.buttons
Basisklasse aller Buttons
GameButton(String, int, int, int, int, GameObject)
- Constructor for class de.jos.game.objects.buttons.
GameButton
GameButton.Action
- Enum in
de.jos.game.objects.buttons
GameLoaderJava2D
- Class in
de.jos.game.loader
GameLoaderJava2D()
- Constructor for class de.jos.game.loader.
GameLoaderJava2D
GameLoaderOpenGL
- Class in
de.jos.game.loader
GameLoaderOpenGL()
- Constructor for class de.jos.game.loader.
GameLoaderOpenGL
getAccumulatedCombinations()
- Method in class de.jos.game.xml.
Level
getAction()
- Method in class de.jos.game.objects.buttons.
BackButton
getAction()
- Method in class de.jos.game.objects.buttons.
CreditsButton
getAction()
- Method in class de.jos.game.objects.buttons.
GameButton
getAction()
- Method in class de.jos.game.objects.buttons.
HelpButton
getAction()
- Method in class de.jos.game.objects.buttons.
InfiniteButton
getAction()
- Method in class de.jos.game.objects.buttons.
NextButton
getAction()
- Method in class de.jos.game.objects.buttons.
PreviousButton
getAction()
- Method in class de.jos.game.objects.buttons.
PuzzleButton
getAction()
- Method in class de.jos.game.objects.buttons.
PuzzleLevelButton
getAction()
- Method in class de.jos.game.objects.buttons.
QuitButton
getAction()
- Method in class de.jos.game.objects.buttons.
RestartButton
getAction()
- Method in class de.jos.game.objects.buttons.
UndoButton
getAction()
- Method in class de.jos.game.xml.
Combination
getActionCanister()
- Method in class de.jos.game.actions.
ActionContainer
getActionContainer()
- Method in class de.jos.game.logic.
AbstractGameBoard
getActionCountdown()
- Method in class de.jos.game.actions.
ActionContainer
getActionMoveStatistics()
- Method in class de.jos.game.actions.
ActionContainer
getActionState()
- Method in class de.jos.game.objects.
Bullet
getActionStatistics()
- Method in class de.jos.game.actions.
ActionContainer
getAllBoardBullets(AbstractGameBoard)
- Static method in class de.jos.game.logic.
BoardUtils
getAnimatedButtonSprite()
- Method in class de.jos.game.objects.
ResourceContainer
getBackground()
- Method in class de.jos.game.objects.
ResourceContainer
getBeanFactory()
- Method in class de.jos.game.objects.
ResourceContainer
getBgPartInfinite()
- Method in class de.jos.game.objects.
ResourceContainer
getBoard()
- Method in class de.jos.game.logic.
AbstractGameBoard
getBoard()
- Method in class de.jos.game.logic.
AbstractGameLogic
getBoard()
- Method in class de.jos.game.objects.screen.
TheGame
getBoardBullets(AbstractGameBoard)
- Static method in class de.jos.game.logic.
BoardUtils
getBoardClearScore()
- Method in class de.jos.game.xml.
Level
getBoardX()
- Method in class de.jos.game.objects.
Bullet
getBoardY()
- Method in class de.jos.game.objects.
Bullet
getBullet(int, int)
- Method in class de.jos.game.logic.
AbstractGameBoard
getBulletList()
- Method in class de.jos.game.actions.
ActionFadeBullets
getBulletList()
- Method in class de.jos.game.logic.
AbstractGameBoard
getBullets()
- Method in class de.jos.game.xml.
Level
getBulletSpriteImage(int)
- Method in class de.jos.game.objects.
ResourceContainer
getBulletSpriteImageSmall(int)
- Method in class de.jos.game.objects.
ResourceContainer
getBulletSpriteImageTiny(int)
- Method in class de.jos.game.objects.
ResourceContainer
getBulletSpriteRotate(int)
- Method in class de.jos.game.objects.
ResourceContainer
getButtonClickCallback()
- Method in class de.jos.game.objects.buttons.
GameButton
getById(int)
- Static method in enum de.jos.game.objects.screen.
Screen
Liefert fuer die Id den Screen zurueck
getCanisterList()
- Method in class de.jos.game.actions.permanent.
ActionCanister
getCanisterSpriteImage(int)
- Method in class de.jos.game.objects.
ResourceContainer
getCleanupAction()
- Method in class de.jos.game.actions.
AbstractAction
getClearBoardColor()
- Method in class de.jos.game.xml.
Action
getColor()
- Method in class de.jos.game.objects.
Canister
getColor()
- Method in class de.jos.game.objects.
SimplifiedBullet
getColor()
- Method in class de.jos.game.xml.
Combination
getColor1()
- Method in class de.jos.game.xml.
Colors
getColor2()
- Method in class de.jos.game.xml.
Colors
getColor3()
- Method in class de.jos.game.xml.
Colors
getColors()
- Method in class de.jos.game.xml.
Combination
getCombinations()
- Method in class de.jos.game.xml.
Level
getCountdownBackground()
- Method in class de.jos.game.objects.
ResourceContainer
getCountdownSprite()
- Method in class de.jos.game.objects.
ResourceContainer
getCurrentlySelectedLevel()
- Method in class de.jos.game.objects.state.
PuzzleLevelState
getCurrentPage()
- Method in class de.jos.game.objects.screen.
MultiPageScreen
getCursorSprite()
- Method in class de.jos.game.objects.
ResourceContainer
getData()
- Method in class de.jos.game.xml.
Level
getDescription()
- Method in class de.jos.game.xml.
Action
getDescriptionKey()
- Method in class de.jos.game.xml.
Action
getDescriptionShort()
- Method in class de.jos.game.xml.
Action
getDimension()
- Method in class de.jos.game.loader.
AbstractGameLoader
getFourBallFormations()
- Method in class de.jos.game.xml.
Action
getFramework()
- Method in class de.jos.game.objects.screen.
AbstractGameObject
getGame()
- Method in class de.jos.game.loader.
AbstractGameLoader
getGame(int)
- Method in class de.jos.game.objects.screen.
PushinGLMain
gameId in Screen enum konvertieren, damit wir damit besser arbeiten koennen
getGame(int)
- Method in class de.jos.game.
TestSprite
getGameBackgroundImage()
- Method in class de.jos.game.objects.
ResourceContainer
getGameBoard()
- Method in class de.jos.game.actions.cleanup.
AbstractCleanupAction
getGameBoard()
- Method in class de.jos.game.actions.permanent.
ActionCanister
getGameBoard()
- Method in class de.jos.game.actions.permanent.
ActionCountdown
getGameBoard()
- Method in class de.jos.game.actions.permanent.
ActionPuzzleSolvedCheck
getGameFont()
- Method in class de.jos.game.actions.
AbstractAction
getGameFont()
- Method in class de.jos.game.objects.
ResourceContainer
getGameLoader()
- Method in class de.jos.game.objects.screen.
PushinGLMain
getGameLogic()
- Method in class de.jos.game.logic.
AbstractGameBoard
getGameLogic()
- Method in class de.jos.game.objects.screen.
TheGame
getHeight()
- Method in class de.jos.game.loader.
AbstractGameLoader
getId()
- Method in class de.jos.game.xml.
Level
getInfiniteLevels()
- Method in class de.jos.game.objects.
ResourceContainer
getIngameFont()
- Method in class de.jos.game.objects.
ResourceContainer
getLabelResources()
- Method in class de.jos.game.objects.
ResourceContainer
getLayer()
- Method in class de.jos.game.actions.
AbstractAction
getLayer()
- Method in class de.jos.game.actions.
ActionBulletMoving
getLayer()
- Method in class de.jos.game.actions.
ActionFadeBullets
getLayer()
- Method in class de.jos.game.actions.
ActionScrollInOut
getLayer()
- Method in class de.jos.game.actions.
ActionTextFader
getLayer()
- Method in class de.jos.game.actions.permanent.
AbstractPermanentAction
getLayer()
- Method in class de.jos.game.actions.permanent.
ActionCanister
getLayer()
- Method in class de.jos.game.actions.permanent.
ActionCountdown
getLayer()
- Method in class de.jos.game.actions.permanent.
ActionPuzzleSolvedCheck
getLayer()
- Method in class de.jos.game.actions.permanent.
ActionStatistics
getLayer()
- Method in interface de.jos.game.actions.
SpecialActionEvent
getLevel()
- Method in class de.jos.game.actions.permanent.
ActionStatistics
getLevel()
- Method in class de.jos.game.logic.
AbstractGameBoard
getLevel()
- Method in class de.jos.game.logic.
AbstractGameLogic
getLevel()
- Method in class de.jos.game.objects.buttons.
PuzzleLevelButton
getLevelAdvanceBottom()
- Method in class de.jos.game.objects.
ResourceContainer
getLevelAdvanceScore()
- Method in class de.jos.game.xml.
Level
getLevelAdvanceTop()
- Method in class de.jos.game.objects.
ResourceContainer
getLevelId()
- Method in class de.jos.game.xml.
Combination
getListOfBulletsOnBoardWithColor(Integer, AbstractGameBoard)
- Static method in class de.jos.game.logic.
CombinationUtils
Liefert liste der Bullets im inneren Spielfeld welche die angegebene Farbe besitzen.
getListOfRearRankBullets(AbstractGameBoard)
- Static method in class de.jos.game.logic.
CombinationUtils
getMode()
- Method in class de.jos.game.objects.screen.
TheGame
getMode()
- Method in class de.jos.game.xml.
Level
getMoveDirection()
- Method in class de.jos.game.objects.
Bullet
getMoves()
- Method in class de.jos.game.actions.permanent.
ActionMoveStatistics
getName()
- Method in class de.jos.game.actions.
ActionBulletMoving
getName()
- Method in class de.jos.game.actions.
ActionFadeBullets
getName()
- Method in class de.jos.game.actions.
ActionScrollInOut
getName()
- Method in class de.jos.game.actions.
ActionTextFader
getName()
- Method in class de.jos.game.actions.permanent.
ActionCanister
getName()
- Method in class de.jos.game.actions.permanent.
ActionCountdown
getName()
- Method in class de.jos.game.actions.permanent.
ActionMoveStatistics
getName()
- Method in class de.jos.game.actions.permanent.
ActionPuzzleSolvedCheck
getName()
- Method in class de.jos.game.actions.permanent.
ActionStatistics
getName()
- Method in interface de.jos.game.actions.
SpecialActionEvent
getNewSpecialEventList()
- Method in class de.jos.game.actions.
AbstractAction
getNewSpecialEventList()
- Method in class de.jos.game.actions.cleanup.
AbstractCleanupAction
getNewSpecialEventList()
- Method in interface de.jos.game.actions.
SpecialActionEvent
getNextLevelId()
- Method in class de.jos.game.xml.
Level
getNextLevelNewColor()
- Method in class de.jos.game.actions.
ActionScrollInOut
getNextLevelNewColor()
- Method in class de.jos.game.xml.
Level
getNextScoreMultiplicationFactor()
- Method in class de.jos.game.objects.
ScoreCalculator
getNextScoreMultiplicator()
- Method in class de.jos.game.xml.
Action
getNextScreen()
- Method in class de.jos.game.objects.screen.
AbstractGameObject
getNInARowValidator()
- Method in class de.jos.game.objects.
ResourceContainer
getNumberCanisters()
- Method in class de.jos.game.actions.permanent.
ActionCanister
getNumberColors()
- Method in class de.jos.game.xml.
Level
getNumberOfPages()
- Method in class de.jos.game.objects.screen.
MultiPageScreen
getPluginHelp()
- Method in class de.jos.game.aspect.plugins.
CanisterPlugin
getPluginHelp()
- Method in interface de.jos.game.aspect.plugins.
DebugPlugin
getPluginHelp()
- Method in class de.jos.game.aspect.plugins.
LevelPlugin
getPluginHelp()
- Method in class de.jos.game.aspect.plugins.
ScorePlugin
getPluginHelpCommand()
- Method in class de.jos.game.aspect.plugins.
CanisterPlugin
getPluginHelpCommand()
- Method in interface de.jos.game.aspect.plugins.
DebugPlugin
getPluginHelpCommand()
- Method in class de.jos.game.aspect.plugins.
LevelPlugin
getPluginHelpCommand()
- Method in class de.jos.game.aspect.plugins.
ScorePlugin
getPluginName()
- Method in class de.jos.game.aspect.plugins.
CanisterPlugin
getPluginName()
- Method in interface de.jos.game.aspect.plugins.
DebugPlugin
getPluginName()
- Method in class de.jos.game.aspect.plugins.
LevelPlugin
getPluginName()
- Method in class de.jos.game.aspect.plugins.
ScorePlugin
getPuzzleLevels()
- Method in class de.jos.game.objects.
ResourceContainer
getRechargeBalls()
- Method in class de.jos.game.xml.
Action
getResetRearRank()
- Method in class de.jos.game.xml.
Action
getResourceContainer()
- Method in class de.jos.game.actions.
AbstractAction
getResourceContainer()
- Method in class de.jos.game.actions.cleanup.
AbstractCleanupAction
getResourceContainer()
- Method in class de.jos.game.logic.
AbstractGameBoard
getResourceContainer()
- Method in class de.jos.game.logic.
AbstractGameLogic
getResourceContainer()
- Method in class de.jos.game.logic.
LevelLoaderXStream
getResourceContainer()
- Method in class de.jos.game.objects.
Bullet
getResourceContainer()
- Method in class de.jos.game.objects.
Canister
getResourceContainer()
- Method in class de.jos.game.objects.screen.
AbstractGameObject
getResourceContainer()
- Method in class de.jos.game.objects.screen.
PushinGLMain
getScore()
- Method in class de.jos.game.actions.permanent.
ActionStatistics
getScore(Integer, int)
- Method in class de.jos.game.objects.
ScoreCalculator
getScoreCalculator()
- Method in class de.jos.game.objects.
ResourceContainer
getScreenButtons()
- Method in class de.jos.game.objects.screen.
AbstractGameObject
getSelectedLevel()
- Method in class de.jos.game.objects.screen.
PuzzleLevelScreen
getSpecificBulletMovingAction(Bullet)
- Method in class de.jos.game.logic.
AbstractGameLogic
getSpecificBulletMovingAction(Bullet)
- Method in class de.jos.game.logic.
InfiniteGameLogic
getSpecificBulletMovingAction(Bullet)
- Method in class de.jos.game.logic.
PuzzleGameLogic
getSprite()
- Method in class de.jos.game.logic.
AbstractGameLogic.RenderedButton
getSprite()
- Method in class de.jos.game.objects.
Countdown
getSpriteAbsoluteX()
- Method in class de.jos.game.objects.
Bullet
getSpriteAbsoluteY()
- Method in class de.jos.game.objects.
Bullet
getState()
- Method in class de.jos.game.actions.
ActionScrollInOut
getStatus()
- Method in class de.jos.game.objects.
SimplifiedBullet
getString(String)
- Method in class de.jos.game.actions.
AbstractAction
getString(String, String)
- Method in class de.jos.game.actions.
AbstractAction
getString(String)
- Method in class de.jos.game.actions.cleanup.
AbstractCleanupAction
getString(String, String)
- Method in class de.jos.game.actions.cleanup.
AbstractCleanupAction
getString(String)
- Method in class de.jos.game.logic.
AbstractGameLogic
getString(String, String)
- Method in class de.jos.game.logic.
AbstractGameLogic
getString(String)
- Method in class de.jos.game.objects.screen.
AbstractGameObject
getTargetAbsoluteX()
- Method in class de.jos.game.objects.
Bullet
getTargetAbsoluteY()
- Method in class de.jos.game.objects.
Bullet
getText()
- Method in class de.jos.game.actions.
ActionTextFader
getText1()
- Method in class de.jos.game.actions.
ActionScrollInOut
getText2()
- Method in class de.jos.game.actions.
ActionScrollInOut
getTimeBonus()
- Method in class de.jos.game.objects.
Countdown
getTimeBonus()
- Method in class de.jos.game.xml.
Action
getTimeBonusInPixels(Integer)
- Static method in class de.jos.game.logic.
CombinationUtils
getTransparency()
- Method in class de.jos.game.objects.
Bullet
getType()
- Method in class de.jos.game.xml.
Action
getWidth()
- Method in class de.jos.game.loader.
AbstractGameLoader
getX()
- Method in class de.jos.game.actions.
ActionTextFader
getX()
- Method in class de.jos.game.objects.
Position
getXmlBeanFactory()
- Method in class de.jos.game.objects.screen.
AbstractGameObject
getXmlBeanFactory()
- Method in class de.jos.game.objects.screen.
PushinGLMain
getXmlBeanFactory()
- Static method in class de.jos.game.
TestSprite
getY()
- Method in class de.jos.game.actions.
ActionTextFader
getY()
- Method in class de.jos.game.objects.
Position
H
hasAdjoiningBullet(List<Position>, Position)
- Method in class de.jos.game.logic.
InfiniteGameBoard
hashCode()
- Method in class de.jos.game.objects.
Position
HelpButton
- Class in
de.jos.game.objects.buttons
HelpButton(AbstractGameObject, int, int)
- Constructor for class de.jos.game.objects.buttons.
HelpButton
Help Button an angegebener Position erzeugen
HelpScreen
- Class in
de.jos.game.objects.screen
HelpScreen(GameEngine, ResourceContainer)
- Constructor for class de.jos.game.objects.screen.
HelpScreen
I
IGameLoader
- Interface in
de.jos.game.loader
InfiniteButton
- Class in
de.jos.game.objects.buttons
InfiniteButton(AbstractGameObject, int, int)
- Constructor for class de.jos.game.objects.buttons.
InfiniteButton
Create an InfiniteButton at the position.
InfiniteGameBoard
- Class in
de.jos.game.logic
InfiniteGameBoard()
- Constructor for class de.jos.game.logic.
InfiniteGameBoard
InfiniteGameLogic
- Class in
de.jos.game.logic
InfiniteGameLogic()
- Constructor for class de.jos.game.logic.
InfiniteGameLogic
init()
- Method in class de.jos.game.actions.
AbstractAction
init()
- Method in class de.jos.game.actions.
ActionBulletMoving
init()
- Method in class de.jos.game.actions.
ActionFadeBullets
init()
- Method in class de.jos.game.actions.
ActionScrollInOut
init()
- Method in class de.jos.game.actions.
ActionTextFader
init()
- Method in class de.jos.game.actions.permanent.
ActionCountdown
init()
- Method in class de.jos.game.actions.permanent.
ActionMoveStatistics
init()
- Method in class de.jos.game.actions.permanent.
ActionPuzzleSolvedCheck
init()
- Method in class de.jos.game.actions.permanent.
ActionStatistics
init()
- Method in interface de.jos.game.actions.
SpecialActionEvent
init()
- Method in class de.jos.game.loader.
AbstractGameLoader
init()
- Method in class de.jos.game.loader.
GameLoaderJava2D
init()
- Method in class de.jos.game.loader.
GameLoaderOpenGL
init()
- Method in class de.jos.game.logic.
AbstractGameLogic
init()
- Method in class de.jos.game.logic.
InfiniteGameLogic
init()
- Method in class de.jos.game.logic.
PuzzleGameLogic
init()
- Method in class de.jos.game.objects.
Bullet
init(int, Integer)
- Method in class de.jos.game.objects.
Canister
init()
- Method in class de.jos.game.objects.
Countdown
INIT_SCORE_ARRAY
- Variable in class de.jos.game.objects.
ScoreCalculator
INIT_SCORE_BLUE
- Variable in class de.jos.game.objects.
ScoreCalculator
INIT_SCORE_PINK
- Variable in class de.jos.game.objects.
ScoreCalculator
INIT_SCORE_RED
- Variable in class de.jos.game.objects.
ScoreCalculator
INIT_SCORE_YELLOW
- Variable in class de.jos.game.objects.
ScoreCalculator
initBullets(ResourceContainer)
- Method in class de.jos.game.xml.
Level
initialize the bullets on the board, only for puzzle levels
initLevel(Level)
- Method in class de.jos.game.logic.
AbstractGameBoard
initLevel(Level)
- Method in class de.jos.game.logic.
InfiniteGameBoard
initLevel(Level)
- Method in class de.jos.game.logic.
PuzzleGameBoard
initLists()
- Method in class de.jos.game.xml.
Level
initLoader()
- Method in class de.jos.game.loader.
AbstractGameLoader
initLoader()
- Method in interface de.jos.game.loader.
IGameLoader
initPlayer(String)
- Method in class de.jos.game.music.
Player
initResources()
- Method in class de.jos.game.objects.screen.
AbstractGameObject
initResources()
- Method in class de.jos.game.objects.screen.
CombinationScreen
initResources()
- Method in class de.jos.game.objects.screen.
CreditsScreen
initResources()
- Method in class de.jos.game.objects.screen.
HelpScreen
initResources()
- Method in class de.jos.game.objects.screen.
IntroScreen
initResources()
- Method in class de.jos.game.objects.screen.
MultiPageScreen
initResources()
- Method in class de.jos.game.objects.screen.
PushinGLMain
initResources()
- Method in class de.jos.game.objects.screen.
PuzzleLevelScreen
initResources()
- Method in class de.jos.game.objects.screen.
StartScreen
initResources()
- Method in class de.jos.game.objects.screen.
TestScreen
initResources()
- Method in class de.jos.game.objects.screen.
TheGame
initResources()
- Method in class de.jos.game.
TestSprite
IntroScreen
- Class in
de.jos.game.objects.screen
IntroScreen(GameEngine, ResourceContainer, XmlBeanFactory)
- Constructor for class de.jos.game.objects.screen.
IntroScreen
isBlocking()
- Method in class de.jos.game.actions.
AbstractAction
isBlocking()
- Method in class de.jos.game.actions.
ActionContainer
isBlocking()
- Method in class de.jos.game.actions.permanent.
ActionCanister
isBlocking()
- Method in class de.jos.game.actions.permanent.
ActionCountdown
isBlocking()
- Method in class de.jos.game.actions.permanent.
ActionMoveStatistics
isBlocking()
- Method in class de.jos.game.actions.permanent.
ActionPuzzleSolvedCheck
isBlocking()
- Method in class de.jos.game.actions.permanent.
ActionStatistics
isBlocking()
- Method in interface de.jos.game.actions.
SpecialActionEvent
isDestroyable()
- Method in class de.jos.game.objects.
Canister
isDissolving()
- Method in class de.jos.game.objects.
Bullet
isFinished()
- Method in class de.jos.game.actions.
ActionBulletMoving
isFinished()
- Method in class de.jos.game.actions.
ActionFadeBullets
isFinished()
- Method in class de.jos.game.actions.
ActionScrollInOut
isFinished()
- Method in class de.jos.game.actions.
ActionTextFader
isFinished()
- Method in class de.jos.game.actions.permanent.
ActionCanister
isFinished()
- Method in class de.jos.game.actions.permanent.
ActionCountdown
isFinished()
- Method in class de.jos.game.actions.permanent.
ActionMoveStatistics
isFinished()
- Method in class de.jos.game.actions.permanent.
ActionPuzzleSolvedCheck
isFinished()
- Method in class de.jos.game.actions.permanent.
ActionStatistics
isFinished()
- Method in interface de.jos.game.actions.
SpecialActionEvent
If finished returns true, the actionEvent can be removed from the list.
isFinished()
- Method in class de.jos.game.objects.
Bullet
isFullscreen()
- Method in class de.jos.game.loader.
AbstractGameLoader
isFutureMovePossible(AbstractGameBoard)
- Static method in class de.jos.game.logic.
BoardUtils
Ermittelt, ob auf dem Spielfeld ueberhaupt noch Zuege moeglich sind.
isGameFinished()
- Method in class de.jos.game.logic.
AbstractGameLogic
isGameSolved()
- Method in class de.jos.game.logic.
AbstractGameLogic
isLevelSolved(Integer)
- Method in class de.jos.game.objects.state.
PuzzleLevelState
isMovePossible(AbstractGameLogic.Direction, Bullet)
- Method in class de.jos.game.logic.
AbstractGameBoard
isMoving()
- Method in class de.jos.game.objects.
Bullet
isOnBoard(int, int)
- Static method in class de.jos.game.logic.
CombinationUtils
Ermittelt, ob sich die Koordinate auf dem Spielbrett befindet.
isOnBoard(Bullet)
- Static method in class de.jos.game.logic.
CombinationUtils
Ermittelt, ob sich die Kugel auf dem Spielbrett befinet.
isRenderPuzzleSolved()
- Method in class de.jos.game.logic.
PuzzleGameBoard
isStatusBig()
- Method in class de.jos.game.objects.
SimplifiedBullet
isStatusSmall()
- Method in class de.jos.game.objects.
SimplifiedBullet
isTimedOut()
- Method in class de.jos.game.objects.
Countdown
isWaiting()
- Method in class de.jos.game.objects.
Canister
isWithinSelectableBounds(int, int)
- Static method in class de.jos.game.logic.
BoardUtils
L
LAYER_1
- Static variable in interface de.jos.game.actions.
LayerConstants
LAYER_2
- Static variable in interface de.jos.game.actions.
LayerConstants
LAYER_3
- Static variable in interface de.jos.game.actions.
LayerConstants
LAYER_4
- Static variable in interface de.jos.game.actions.
LayerConstants
LAYER_5
- Static variable in interface de.jos.game.actions.
LayerConstants
LAYER_BOTTOM
- Static variable in interface de.jos.game.actions.
LayerConstants
LayerConstants
- Interface in
de.jos.game.actions
LEFT_BORDER
- Static variable in interface de.jos.game.
Constants
Level
- Class in
de.jos.game.xml
Level()
- Constructor for class de.jos.game.xml.
Level
LEVEL_ADVANCEMENT_HEIGHT
- Static variable in interface de.jos.game.
Constants
LEVEL_ADVANCEMENT_WIDTH
- Static variable in interface de.jos.game.
Constants
LEVEL_ADVANCEMENT_X_OFFSET
- Static variable in interface de.jos.game.
Constants
LEVEL_ADVANCEMENT_Y_TARGET
- Static variable in interface de.jos.game.
Constants
LEVEL_SOLVE_SCORE_X
- Static variable in interface de.jos.game.
Constants
LEVEL_SOLVE_SCORE_Y
- Static variable in interface de.jos.game.
Constants
LevelLoader
- Interface in
de.jos.game.logic
LevelLoaderXStream
- Class in
de.jos.game.logic
LevelLoaderXStream()
- Constructor for class de.jos.game.logic.
LevelLoaderXStream
LevelPlugin
- Class in
de.jos.game.aspect.plugins
LevelPlugin()
- Constructor for class de.jos.game.aspect.plugins.
LevelPlugin
levelStateChanged(Integer)
- Method in class de.jos.game.objects.screen.
PuzzleLevelScreen
Wird aufgerufen, wenn sich der Zustand eines Levels geaendert hat.
levelStateChanged(Integer)
- Method in interface de.jos.game.objects.state.
PuzzleLevelStateChangedListener
Wird aufgerufen, wenn sich der Zustand eines Levels geaendert hat.
loadLevel(Integer, Integer)
- Method in interface de.jos.game.logic.
LevelLoader
loadLevel(Integer, Integer)
- Method in class de.jos.game.logic.
LevelLoaderXStream
M
main(String[])
- Static method in class de.jos.game.objects.screen.
PushinGLMain
main(String[])
- Static method in class de.jos.game.
TestSprite
marshal(Object, HierarchicalStreamWriter, MarshallingContext)
- Method in class de.jos.game.xml.converter.
ActionConverter
marshal(Object, HierarchicalStreamWriter, MarshallingContext)
- Method in class de.jos.game.xml.converter.
ColorsConverter
MAX_HEIGHT
- Static variable in class de.jos.game.objects.
Countdown
MODE_INFINITE
- Static variable in interface de.jos.game.
Constants
MODE_PUZZLE
- Static variable in interface de.jos.game.
Constants
MOUSE_STATE_NOT_PRESSED
- Static variable in interface de.jos.game.
Constants
MOUSE_STATE_PRESSED
- Static variable in interface de.jos.game.
Constants
MOVE_DIFF
- Static variable in interface de.jos.game.
Constants
MOVING_FACTOR
- Static variable in interface de.jos.game.
Constants
MOVING_X_INCREMENT
- Static variable in class de.jos.game.actions.
ActionTextFader
MultiPageScreen
- Class in
de.jos.game.objects.screen
MultiPageScreen(GameEngine, ResourceContainer, XmlBeanFactory, Screen)
- Constructor for class de.jos.game.objects.screen.
MultiPageScreen
MusicManager
- Class in
de.jos.game.music
MusicManager()
- Constructor for class de.jos.game.music.
MusicManager
N
NeedsToBeOverriddenException
- Exception in
de.jos.game.exceptions
NeedsToBeOverriddenException(String)
- Constructor for exception de.jos.game.exceptions.
NeedsToBeOverriddenException
NextButton
- Class in
de.jos.game.objects.buttons
NextButton(AbstractGameObject, int, int)
- Constructor for class de.jos.game.objects.buttons.
NextButton
Create a NexButton at the position.
nextScoreMultiplicationFactor
- Variable in class de.jos.game.objects.
ScoreCalculator
NInARowValidator
- Class in
de.jos.game.logic
NInARowValidator()
- Constructor for class de.jos.game.logic.
NInARowValidator
P
performClickAction()
- Method in interface de.jos.game.objects.buttons.
ButtonClickCallback
Implementiert die Aktion, die nach einem Button Click ausgefuehrt werden soll.
Player
- Class in
de.jos.game.music
Player()
- Constructor for class de.jos.game.music.
Player
playMusic()
- Method in class de.jos.game.music.
Player
Position
- Class in
de.jos.game.objects
Position(int, int)
- Constructor for class de.jos.game.objects.
Position
possibleCommandMatch(String)
- Method in class de.jos.game.aspect.plugins.
CanisterPlugin
possibleCommandMatch(String)
- Method in interface de.jos.game.aspect.plugins.
DebugPlugin
possibleCommandMatch(String)
- Method in class de.jos.game.aspect.plugins.
LevelPlugin
possibleCommandMatch(String)
- Method in class de.jos.game.aspect.plugins.
ScorePlugin
prepareMove()
- Method in class de.jos.game.objects.
Bullet
PreviousButton
- Class in
de.jos.game.objects.buttons
PreviousButton(AbstractGameObject, int, int)
- Constructor for class de.jos.game.objects.buttons.
PreviousButton
Create a PreviousButton at the position.
processMouseClicked()
- Method in class de.jos.game.objects.buttons.
GameButton
processMousePressed()
- Method in class de.jos.game.objects.buttons.
GameButton
PROGRESSBAR_BORDER
- Static variable in interface de.jos.game.
Constants
PROGRESSBAR_HEIGHT
- Static variable in interface de.jos.game.
Constants
PROGRESSBAR_WINDOW_BORDERX
- Static variable in interface de.jos.game.
Constants
PROGRESSBAR_WINDOW_BORDERY
- Static variable in interface de.jos.game.
Constants
PushinGLMain
- Class in
de.jos.game.objects.screen
PushinGLMain()
- Constructor for class de.jos.game.objects.screen.
PushinGLMain
PUZZLE_SPRITE_WIDTH_X
- Static variable in interface de.jos.game.
Constants
PUZZLE_SPRITE_WIDTH_Y
- Static variable in interface de.jos.game.
Constants
PuzzleButton
- Class in
de.jos.game.objects.buttons
PuzzleButton(AbstractGameObject, int, int)
- Constructor for class de.jos.game.objects.buttons.
PuzzleButton
Create an PuzzleButton at the position.
PuzzleGameBoard
- Class in
de.jos.game.logic
PuzzleGameBoard()
- Constructor for class de.jos.game.logic.
PuzzleGameBoard
PuzzleGameLogic
- Class in
de.jos.game.logic
PuzzleGameLogic()
- Constructor for class de.jos.game.logic.
PuzzleGameLogic
PuzzleLevelButton
- Class in
de.jos.game.objects.buttons
PuzzleLevelButton(AbstractGameObject, int, int, int, boolean)
- Constructor for class de.jos.game.objects.buttons.
PuzzleLevelButton
PuzzleLevelScreen
- Class in
de.jos.game.objects.screen
PuzzleLevelScreen(GameEngine, ResourceContainer, XmlBeanFactory, PuzzleLevelState)
- Constructor for class de.jos.game.objects.screen.
PuzzleLevelScreen
PuzzleLevelState
- Class in
de.jos.game.objects.state
Klasse welche den Zustand der einzelnen PuzzleLevel verwaltet
PuzzleLevelState(int)
- Constructor for class de.jos.game.objects.state.
PuzzleLevelState
PuzzleLevelStateChangedListener
- Interface in
de.jos.game.objects.state
Listener Interface welches benachrichtigt wird, wenn sich der Zustand eines Levels geaendert hat.
Q
QuitButton
- Class in
de.jos.game.objects.buttons
QuitButton(AbstractGameObject, int, int)
- Constructor for class de.jos.game.objects.buttons.
QuitButton
Quit Button an angegebener Position erzeugen
R
registerPuzzleLevelStateChangedListener(PuzzleLevelStateChangedListener)
- Method in class de.jos.game.objects.state.
PuzzleLevelState
removeBullet(int, int)
- Method in class de.jos.game.logic.
AbstractGameBoard
render(Graphics2D, GameObject)
- Method in class de.jos.game.actions.
ActionBulletMoving
render(Graphics2D, GameObject)
- Method in class de.jos.game.actions.
ActionContainer
render(Graphics2D, GameObject)
- Method in class de.jos.game.actions.
ActionFadeBullets
render(Graphics2D, GameObject)
- Method in class de.jos.game.actions.
ActionScrollInOut
render(Graphics2D, GameObject)
- Method in class de.jos.game.actions.
ActionTextFader
render(Graphics2D, GameObject)
- Method in class de.jos.game.actions.permanent.
ActionCanister
render(Graphics2D, GameObject)
- Method in class de.jos.game.actions.permanent.
ActionCountdown
render(Graphics2D, GameObject)
- Method in class de.jos.game.actions.permanent.
ActionMoveStatistics
render(Graphics2D, GameObject)
- Method in class de.jos.game.actions.permanent.
ActionPuzzleSolvedCheck
render(Graphics2D, GameObject)
- Method in class de.jos.game.actions.permanent.
ActionStatistics
render(Graphics2D, GameObject)
- Method in interface de.jos.game.actions.
SpecialActionEvent
render(AbstractGameObject, Graphics2D)
- Method in class de.jos.game.aspect.
DebugConsole
render(Graphics2D, GameObject)
- Method in class de.jos.game.logic.
AbstractGameLogic
Rendert das Spielfeld mit allen Grafiken
render(Graphics2D)
- Method in class de.jos.game.logic.
AbstractGameLogic.RenderedButton
render(Graphics2D, GameObject)
- Method in class de.jos.game.logic.
InfiniteGameLogic
render(Graphics2D, GameObject)
- Method in class de.jos.game.logic.
PuzzleGameLogic
render(Graphics2D)
- Method in class de.jos.game.objects.
Bullet
render(Graphics2D)
- Method in class de.jos.game.objects.
Canister
render(Graphics2D)
- Method in class de.jos.game.objects.screen.
AbstractGameObject
render(Graphics2D)
- Method in class de.jos.game.objects.screen.
CombinationScreen
render(Graphics2D)
- Method in class de.jos.game.objects.screen.
CreditsScreen
render(Graphics2D)
- Method in class de.jos.game.objects.screen.
HelpScreen
render(Graphics2D)
- Method in class de.jos.game.objects.screen.
IntroScreen
render(Graphics2D)
- Method in class de.jos.game.objects.screen.
MultiPageScreen
render(Graphics2D)
- Method in class de.jos.game.objects.screen.
StartScreen
render(Graphics2D)
- Method in class de.jos.game.objects.screen.
TestScreen
render(Graphics2D)
- Method in class de.jos.game.objects.screen.
TheGame
renderBackground(Graphics2D)
- Method in class de.jos.game.logic.
AbstractGameLogic
Methode rendert zusaetzlich modusspezifische Backgrounds.
renderBackground(Graphics2D)
- Method in class de.jos.game.logic.
InfiniteGameLogic
Methode rendert zusaetzlich modusspezifische Backgrounds.
renderBackground(Graphics2D)
- Method in class de.jos.game.logic.
PuzzleGameLogic
Methode rendert zusaetzlich modusspezifische Backgrounds.
REQUIRED_ALIGNED_BULLETS_FOUR
- Static variable in class de.jos.game.logic.
NInARowValidator
resetGlowAnimation(int, int)
- Method in class de.jos.game.logic.
AbstractGameBoard
resetHoverAnimation()
- Method in class de.jos.game.objects.
Bullet
ResourceContainer
- Class in
de.jos.game.objects
ResourceContainer()
- Constructor for class de.jos.game.objects.
ResourceContainer
RestartButton
- Class in
de.jos.game.objects.buttons
RestartButton(AbstractGameObject, int, int)
- Constructor for class de.jos.game.objects.buttons.
RestartButton
Restart Button an angegebener Position erzeugen
RIGHT_BORDER
- Static variable in interface de.jos.game.
Constants
S
ScoreCalculator
- Class in
de.jos.game.objects
ScoreCalculator()
- Constructor for class de.jos.game.objects.
ScoreCalculator
ScorePlugin
- Class in
de.jos.game.aspect.plugins
ScorePlugin()
- Constructor for class de.jos.game.aspect.plugins.
ScorePlugin
Screen
- Enum in
de.jos.game.objects.screen
Enum mit den moeglichen Screen.
setAction(Action)
- Method in class de.jos.game.xml.
Combination
setActionContainer(ActionContainer)
- Method in class de.jos.game.logic.
AbstractGameBoard
setActionState(Bullet.State)
- Method in class de.jos.game.objects.
Bullet
setAnimatedButtonSprite(AnimatedSprite)
- Method in class de.jos.game.objects.
ResourceContainer
setBackground(Background)
- Method in class de.jos.game.objects.
ResourceContainer
setBeanFactory(XmlBeanFactory)
- Method in class de.jos.game.objects.
ResourceContainer
setBgPartInfinite(BufferedImage)
- Method in class de.jos.game.objects.
ResourceContainer
setBlocking(boolean)
- Method in class de.jos.game.actions.
ActionContainer
setBoard(AbstractGameBoard)
- Method in class de.jos.game.logic.
AbstractGameLogic
setBoardClearScore(Integer)
- Method in class de.jos.game.xml.
Level
setBoardX(int)
- Method in class de.jos.game.objects.
Bullet
setBoardY(int)
- Method in class de.jos.game.objects.
Bullet
setBullet(int, int, Bullet)
- Method in class de.jos.game.logic.
AbstractGameBoard
setBulletSpriteImage(int, BufferedImage[])
- Method in class de.jos.game.objects.
ResourceContainer
setBulletSpriteImageSmall(int, BufferedImage[])
- Method in class de.jos.game.objects.
ResourceContainer
setBulletSpriteImageTiny(int, BufferedImage[])
- Method in class de.jos.game.objects.
ResourceContainer
setBulletSpriteRotate(int, BufferedImage[])
- Method in class de.jos.game.objects.
ResourceContainer
setButtonClickCallback(ButtonClickCallback)
- Method in class de.jos.game.objects.buttons.
GameButton
setCanisterImage(int, BufferedImage[])
- Method in class de.jos.game.objects.
ResourceContainer
setCleanupAction(AbstractCleanupAction)
- Method in class de.jos.game.actions.
AbstractAction
setClearBoardColor(Integer)
- Method in class de.jos.game.xml.
Action
setColor(Integer)
- Method in class de.jos.game.objects.
Canister
setColor(Integer)
- Method in class de.jos.game.objects.
SimplifiedBullet
setColor(Integer)
- Method in class de.jos.game.xml.
Combination
setColor1(Integer)
- Method in class de.jos.game.xml.
Colors
setColor2(Integer)
- Method in class de.jos.game.xml.
Colors
setColor3(Integer)
- Method in class de.jos.game.xml.
Colors
setColors(Colors)
- Method in class de.jos.game.xml.
Combination
setCombinations(List<Combination>)
- Method in class de.jos.game.xml.
Level
setCountdownBackground(Sprite)
- Method in class de.jos.game.objects.
ResourceContainer
setCountdownSprite(Sprite)
- Method in class de.jos.game.objects.
ResourceContainer
setCurrentlySelectedLevel(Integer)
- Method in class de.jos.game.objects.state.
PuzzleLevelState
setCurrentPage(int)
- Method in class de.jos.game.objects.screen.
MultiPageScreen
setCursorSprite(Sprite)
- Method in class de.jos.game.objects.
ResourceContainer
setData(String)
- Method in class de.jos.game.xml.
Level
setDescription(String)
- Method in class de.jos.game.xml.
Action
setDescriptionKey(String)
- Method in class de.jos.game.xml.
Action
setDescriptionShort(String)
- Method in class de.jos.game.xml.
Action
setDistribute(boolean)
- Method in class de.jos.game.objects.screen.
PushinGLMain
setFourBallFormations(String)
- Method in class de.jos.game.xml.
Action
setFullscreen(boolean)
- Method in class de.jos.game.loader.
AbstractGameLoader
setFullscreen(boolean)
- Method in interface de.jos.game.loader.
IGameLoader
setGame(Game)
- Method in class de.jos.game.loader.
AbstractGameLoader
setGameBackgroundImage(ImageBackground)
- Method in class de.jos.game.objects.
ResourceContainer
setGameFinished(boolean, boolean)
- Method in class de.jos.game.logic.
AbstractGameLogic
setGameFont(GameFont)
- Method in class de.jos.game.objects.
ResourceContainer
setGameLoader(IGameLoader)
- Method in class de.jos.game.objects.screen.
PushinGLMain
setGameLogic(AbstractGameLogic)
- Method in class de.jos.game.logic.
AbstractGameBoard
setHeight(int)
- Method in class de.jos.game.loader.
AbstractGameLoader
setHeight(int)
- Method in interface de.jos.game.loader.
IGameLoader
setId(Integer)
- Method in class de.jos.game.xml.
Level
setInfiniteLevels(List<Level>)
- Method in class de.jos.game.objects.
ResourceContainer
setIngameFont(GameFont)
- Method in class de.jos.game.objects.
ResourceContainer
setLevel(Level)
- Method in class de.jos.game.actions.permanent.
ActionStatistics
setLevel(Level)
- Method in class de.jos.game.logic.
AbstractGameLogic
setLevelAdvanceBottom(Sprite)
- Method in class de.jos.game.objects.
ResourceContainer
setLevelAdvanceScore(Integer)
- Method in class de.jos.game.xml.
Level
setLevelAdvanceTop(Sprite)
- Method in class de.jos.game.objects.
ResourceContainer
setLevelId(Integer)
- Method in class de.jos.game.xml.
Combination
setLevelSolved(Integer, boolean)
- Method in class de.jos.game.objects.state.
PuzzleLevelState
aktualisiert den Status des Levels und fuehrt Aktion des Listeners aus.
setMode(Integer)
- Method in class de.jos.game.objects.screen.
TheGame
setMode(Integer)
- Method in class de.jos.game.xml.
Level
setMoveDirection(AbstractGameLogic.Direction)
- Method in class de.jos.game.objects.
Bullet
setNewLevel(Level)
- Method in class de.jos.game.logic.
InfiniteGameBoard
setNextGameId(int)
- Method in class de.jos.game.logic.
AbstractGameLogic.RenderedButton
setNextLevelNewColor(Integer)
- Method in class de.jos.game.actions.
ActionScrollInOut
setNextLevelNewColor(Integer)
- Method in class de.jos.game.xml.
Level
setNextScoreMultiplicationFactor(int)
- Method in class de.jos.game.objects.
ScoreCalculator
setNextScoreMultiplicator(String)
- Method in class de.jos.game.xml.
Action
setNextScreen(Screen)
- Method in class de.jos.game.objects.screen.
AbstractGameObject
setNInARowValidator(NInARowValidator)
- Method in class de.jos.game.objects.
ResourceContainer
setNumberColors(Integer)
- Method in class de.jos.game.xml.
Level
setNumberOfPages(int)
- Method in class de.jos.game.objects.screen.
MultiPageScreen
setPuzzleLevels(List<Level>)
- Method in class de.jos.game.objects.
ResourceContainer
setPuzzleLevelState(PuzzleLevelState)
- Method in class de.jos.game.objects.screen.
TheGame
setRechargeBalls(String)
- Method in class de.jos.game.xml.
Action
setRenderPuzzleSolved(boolean)
- Method in class de.jos.game.logic.
PuzzleGameBoard
setRequiredAlignedBullets(int)
- Method in class de.jos.game.logic.
NInARowValidator
setResetRearRank(Integer)
- Method in class de.jos.game.xml.
Action
setResourceContainer(ResourceContainer)
- Method in class de.jos.game.actions.
AbstractAction
setResourceContainer(ResourceContainer)
- Method in class de.jos.game.actions.cleanup.
AbstractCleanupAction
setResourceContainer(ResourceContainer)
- Method in interface de.jos.game.actions.
SpecialActionEvent
setResourceContainer(ResourceContainer)
- Method in class de.jos.game.logic.
AbstractGameBoard
setResourceContainer(ResourceContainer)
- Method in class de.jos.game.logic.
AbstractGameLogic
setResourceContainer(ResourceContainer)
- Method in interface de.jos.game.logic.
LevelLoader
setResourceContainer(ResourceContainer)
- Method in class de.jos.game.logic.
LevelLoaderXStream
setResourceContainer(ResourceContainer)
- Method in class de.jos.game.objects.
Bullet
setResourceContainer(ResourceContainer)
- Method in class de.jos.game.objects.
Canister
setResourceContainer(ResourceContainer)
- Method in class de.jos.game.objects.screen.
AbstractGameObject
setResourceContainer(ResourceContainer)
- Method in class de.jos.game.objects.screen.
PushinGLMain
setSelectedLevel(Integer)
- Method in class de.jos.game.objects.screen.
PuzzleLevelScreen
setSprite(AnimatedSprite)
- Method in class de.jos.game.logic.
AbstractGameLogic.RenderedButton
setSprite(Sprite)
- Method in class de.jos.game.objects.
Countdown
setState(ActionScrollInOut.State)
- Method in class de.jos.game.actions.
ActionScrollInOut
setStatus(SimplifiedBullet.BulletSize)
- Method in class de.jos.game.objects.
SimplifiedBullet
setTargetAbsoluteX(int)
- Method in class de.jos.game.objects.
Bullet
setTargetAbsoluteY(int)
- Method in class de.jos.game.objects.
Bullet
setText(String)
- Method in class de.jos.game.actions.
ActionTextFader
setText1(String)
- Method in class de.jos.game.actions.
ActionScrollInOut
setText2(String)
- Method in class de.jos.game.actions.
ActionScrollInOut
setTimeBonus(double)
- Method in class de.jos.game.actions.permanent.
ActionCountdown
setTimeBonus(double)
- Method in class de.jos.game.objects.
Countdown
setTimeBonus(Integer)
- Method in class de.jos.game.xml.
Action
setTransparency(float)
- Method in class de.jos.game.objects.
Bullet
setType(int)
- Method in class de.jos.game.xml.
Action
setWidth(int)
- Method in class de.jos.game.loader.
AbstractGameLoader
setWidth(int)
- Method in interface de.jos.game.loader.
IGameLoader
setX(double)
- Method in class de.jos.game.actions.
ActionTextFader
setX(int)
- Method in class de.jos.game.objects.
Position
setXmlBeanFactory(XmlBeanFactory)
- Method in class de.jos.game.objects.screen.
AbstractGameObject
setXmlBeanFactory(XmlBeanFactory)
- Method in class de.jos.game.objects.screen.
PushinGLMain
setXmlBeanFactory(XmlBeanFactory)
- Static method in class de.jos.game.
TestSprite
setY(double)
- Method in class de.jos.game.actions.
ActionTextFader
setY(int)
- Method in class de.jos.game.objects.
Position
SimplifiedBullet
- Class in
de.jos.game.objects
SimplifiedBullet()
- Constructor for class de.jos.game.objects.
SimplifiedBullet
SimplifiedBullet(Integer, SimplifiedBullet.BulletSize)
- Constructor for class de.jos.game.objects.
SimplifiedBullet
SimplifiedBullet.BulletSize
- Enum in
de.jos.game.objects
SpecialActionEvent
- Interface in
de.jos.game.actions
Interface welches einen SpecialActionEvent beschreibt.
SpecialEventPermanent
- Interface in
de.jos.game.actions.permanent
SPRITE_HEIGHT
- Static variable in interface de.jos.game.
Constants
SPRITE_WIDTH
- Static variable in interface de.jos.game.
Constants
start()
- Method in class de.jos.game.loader.
GameLoaderJava2D
start()
- Method in class de.jos.game.loader.
GameLoaderOpenGL
start()
- Method in interface de.jos.game.loader.
IGameLoader
startHoverAnimation()
- Method in class de.jos.game.objects.
Bullet
startMusic()
- Method in class de.jos.game.music.
MusicManager
StartScreen
- Class in
de.jos.game.objects.screen
Startbildschirm mit Hauptmenu
StartScreen(GameEngine, ResourceContainer, XmlBeanFactory)
- Constructor for class de.jos.game.objects.screen.
StartScreen
STATE_FADING
- Static variable in class de.jos.game.actions.
ActionTextFader
STATE_FINISHED
- Static variable in class de.jos.game.actions.
ActionTextFader
stopMusic()
- Method in class de.jos.game.music.
MusicManager
stopMusic()
- Method in class de.jos.game.music.
Player
T
TestScreen
- Class in
de.jos.game.objects.screen
TestScreen(GameEngine, ResourceContainer)
- Constructor for class de.jos.game.objects.screen.
TestScreen
TestSprite
- Class in
de.jos.game
TestSprite()
- Constructor for class de.jos.game.
TestSprite
TheGame
- Class in
de.jos.game.objects.screen
TheGame(GameEngine, ResourceContainer, XmlBeanFactory)
- Constructor for class de.jos.game.objects.screen.
TheGame
TOP_BORDER
- Static variable in interface de.jos.game.
Constants
toString()
- Method in class de.jos.game.objects.buttons.
GameButton
toString()
- Method in class de.jos.game.objects.buttons.
PuzzleLevelButton
toString()
- Method in class de.jos.game.objects.
Position
TRANSPARENCY_INCREMENT
- Static variable in class de.jos.game.actions.
ActionTextFader
TRANSPARENCY_INCREMENT
- Static variable in interface de.jos.game.
Constants
TRANSPARENCY_INIT
- Static variable in class de.jos.game.actions.
ActionTextFader
TRANSPARENCY_INIT
- Static variable in interface de.jos.game.
Constants
TYPE_CLEAR_BOARD_COLOR
- Static variable in class de.jos.game.xml.
Action
TYPE_FOUR_BALL_FORMATIONS
- Static variable in class de.jos.game.xml.
Action
TYPE_NEXT_SCORE_MULTIPLICATOR
- Static variable in class de.jos.game.xml.
Action
TYPE_NONE
- Static variable in class de.jos.game.xml.
Action
TYPE_RECHARGE_BALLS
- Static variable in class de.jos.game.xml.
Action
TYPE_RESET_REAR_RANK
- Static variable in class de.jos.game.xml.
Action
TYPE_TIME_BONUS
- Static variable in class de.jos.game.xml.
Action
U
undoBoardHistory()
- Method in class de.jos.game.logic.
PuzzleGameBoard
UndoButton
- Class in
de.jos.game.objects.buttons
UndoButton(AbstractGameObject, int, int)
- Constructor for class de.jos.game.objects.buttons.
UndoButton
Undo Button an angegebener Position erzeugen
unmarshal(HierarchicalStreamReader, UnmarshallingContext)
- Method in class de.jos.game.xml.converter.
ActionConverter
unmarshal(HierarchicalStreamReader, UnmarshallingContext)
- Method in class de.jos.game.xml.converter.
ColorsConverter
update(long, GameObject)
- Method in class de.jos.game.actions.
ActionBulletMoving
update(long, GameObject)
- Method in class de.jos.game.actions.
ActionContainer
update(long, GameObject)
- Method in class de.jos.game.actions.
ActionFadeBullets
update(long, GameObject)
- Method in class de.jos.game.actions.
ActionScrollInOut
update(long, GameObject)
- Method in class de.jos.game.actions.
ActionTextFader
update(long, GameObject)
- Method in class de.jos.game.actions.permanent.
AbstractPermanentAction
update(long, GameObject, boolean)
- Method in class de.jos.game.actions.permanent.
AbstractPermanentAction
update(long, GameObject)
- Method in class de.jos.game.actions.permanent.
ActionCanister
update(long, GameObject)
- Method in class de.jos.game.actions.permanent.
ActionCountdown
update(long, GameObject)
- Method in class de.jos.game.actions.permanent.
ActionMoveStatistics
update(long, GameObject)
- Method in class de.jos.game.actions.permanent.
ActionPuzzleSolvedCheck
TODO diese pruefung sollte nur stattfinden, nachdem sich eine kugel bewegt hat, nicht bei jedem neurendern des spielfelds !
update(long, GameObject, boolean)
- Method in class de.jos.game.actions.permanent.
ActionPuzzleSolvedCheck
update(long, GameObject)
- Method in class de.jos.game.actions.permanent.
ActionStatistics
update(long, GameObject, boolean)
- Method in interface de.jos.game.actions.permanent.
SpecialEventPermanent
update(long, GameObject)
- Method in interface de.jos.game.actions.
SpecialActionEvent
update(AbstractGameObject, long)
- Method in class de.jos.game.aspect.
DebugConsole
update(long, GameObject)
- Method in class de.jos.game.logic.
AbstractGameLogic.RenderedButton
update(long, GameObject)
- Method in class de.jos.game.logic.
AbstractGameLogic
update(long, GameObject)
- Method in class de.jos.game.logic.
InfiniteGameLogic
update(long, GameObject)
- Method in class de.jos.game.logic.
PuzzleGameLogic
update(LineEvent)
- Method in class de.jos.game.music.
Player
Notify the Player when the tune is over !
update(long)
- Method in class de.jos.game.objects.
Bullet
update(long)
- Method in class de.jos.game.objects.
Canister
update(long)
- Method in class de.jos.game.objects.
Countdown
update(long)
- Method in class de.jos.game.objects.screen.
AbstractGameObject
update(long)
- Method in class de.jos.game.objects.screen.
CombinationScreen
update(long)
- Method in class de.jos.game.objects.screen.
CreditsScreen
update(long)
- Method in class de.jos.game.objects.screen.
HelpScreen
update(long)
- Method in class de.jos.game.objects.screen.
IntroScreen
update(long)
- Method in class de.jos.game.objects.screen.
MultiPageScreen
update(long)
- Method in class de.jos.game.objects.screen.
PuzzleLevelScreen
update(long)
- Method in class de.jos.game.objects.screen.
StartScreen
update(long)
- Method in class de.jos.game.objects.screen.
TestScreen
update(long)
- Method in class de.jos.game.objects.screen.
TheGame
updateBoard()
- Method in class de.jos.game.logic.
AbstractGameBoard
updateBoard()
- Method in class de.jos.game.logic.
InfiniteGameBoard
updateBoardHistory()
- Method in class de.jos.game.logic.
PuzzleGameBoard
updateMoves(int)
- Method in class de.jos.game.actions.permanent.
ActionMoveStatistics
updateScore(int)
- Method in class de.jos.game.actions.permanent.
ActionStatistics
updateSpriteCoordinates()
- Method in class de.jos.game.objects.
Bullet
updateType()
- Method in class de.jos.game.xml.
Action
V
valueOf(String)
- Static method in enum de.jos.game.logic.
AbstractGameLogic.Direction
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum de.jos.game.objects.
Bullet.State
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum de.jos.game.objects.buttons.
GameButton.Action
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum de.jos.game.objects.screen.
Screen
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum de.jos.game.objects.
SimplifiedBullet.BulletSize
Returns the enum constant of this type with the specified name.
values()
- Static method in enum de.jos.game.logic.
AbstractGameLogic.Direction
Returns an array containing the constants of this enum type, in the order they're declared.
values()
- Static method in enum de.jos.game.objects.
Bullet.State
Returns an array containing the constants of this enum type, in the order they're declared.
values()
- Static method in enum de.jos.game.objects.buttons.
GameButton.Action
Returns an array containing the constants of this enum type, in the order they're declared.
values()
- Static method in enum de.jos.game.objects.screen.
Screen
Returns an array containing the constants of this enum type, in the order they're declared.
values()
- Static method in enum de.jos.game.objects.
SimplifiedBullet.BulletSize
Returns an array containing the constants of this enum type, in the order they're declared.
W
WINDOW_HEIGHT
- Static variable in interface de.jos.game.
Constants
WINDOW_WIDTH
- Static variable in interface de.jos.game.
Constants
X
X_OFFSET
- Static variable in interface de.jos.game.
Constants
Y
Y_OFFSET
- Static variable in interface de.jos.game.
Constants
A
B
C
D
E
F
G
H
I
L
M
N
P
Q
R
S
T
U
V
W
X
Y
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV NEXT
FRAMES
NO FRAMES
All Classes
Copyright © 2008. All Rights Reserved.