de.jos.game.objects.screen
Class PushinGLMain

java.lang.Object
  extended by com.golden.gamedev.Game
      extended by com.golden.gamedev.GameEngine
          extended by de.jos.game.objects.screen.PushinGLMain
All Implemented Interfaces:
Constants

public class PushinGLMain
extends com.golden.gamedev.GameEngine
implements Constants


Field Summary
 
Fields inherited from class com.golden.gamedev.GameEngine
nextGame, nextGameID
 
Fields inherited from class com.golden.gamedev.Game
bsGraphics, bsInput, bsIO, bsLoader, bsMusic, bsSound, bsTimer, distribute, fontManager, GTGE_VERSION
 
Fields inherited from interface de.jos.game.Constants
BOARD_WIDTH_X, BOARD_WIDTH_Y, BOTTOM_BORDER, COLOR_BLUE, COLOR_CYAN, COLOR_GREEN, COLOR_ORANGE, COLOR_PINK, COLOR_RED, COLOR_VIOLET, COLOR_YELLOW, DEFAULT_BACKGROUND_COLOR, GAME_TIME_SECONDS, GAME_TIME_SECONDS_WARNING, LEFT_BORDER, LEVEL_ADVANCEMENT_HEIGHT, LEVEL_ADVANCEMENT_WIDTH, LEVEL_ADVANCEMENT_X_OFFSET, LEVEL_ADVANCEMENT_Y_TARGET, LEVEL_SOLVE_SCORE_X, LEVEL_SOLVE_SCORE_Y, MODE_INFINITE, MODE_PUZZLE, MOUSE_STATE_NOT_PRESSED, MOUSE_STATE_PRESSED, MOVE_DIFF, MOVING_FACTOR, PROGRESSBAR_BORDER, PROGRESSBAR_HEIGHT, PROGRESSBAR_WINDOW_BORDERX, PROGRESSBAR_WINDOW_BORDERY, PUZZLE_SPRITE_WIDTH_X, PUZZLE_SPRITE_WIDTH_Y, RIGHT_BORDER, SPRITE_HEIGHT, SPRITE_WIDTH, TOP_BORDER, TRANSPARENCY_INCREMENT, TRANSPARENCY_INIT, WINDOW_HEIGHT, WINDOW_WIDTH, X_OFFSET, Y_OFFSET
 
Constructor Summary
PushinGLMain()
           
 
Method Summary
 void finish()
           
 com.golden.gamedev.GameObject getGame(int gameId)
          gameId in Screen enum konvertieren, damit wir damit besser arbeiten koennen
 IGameLoader getGameLoader()
           
 ResourceContainer getResourceContainer()
           
 org.springframework.beans.factory.xml.XmlBeanFactory getXmlBeanFactory()
           
 void initResources()
           
static void main(java.lang.String[] args)
           
 void setDistribute(boolean doDistribute)
           
 void setGameLoader(IGameLoader gameLoader)
           
 void setResourceContainer(ResourceContainer resourceContainer)
           
 void setXmlBeanFactory(org.springframework.beans.factory.xml.XmlBeanFactory factory)
           
 
Methods inherited from class com.golden.gamedev.GameEngine
getCurrentGame, getCurrentGameID, refresh, render, update
 
Methods inherited from class com.golden.gamedev.Game
checkPosMouse, checkPosMouse, click, drawFPS, getCurrentFPS, getFPS, getHeight, getImage, getImage, getImages, getImages, getImages, getImages, getImages, getImages, getMouseX, getMouseY, getRandom, getWidth, hideCursor, initEngine, isDistribute, isFinish, isRunning, keyDown, keyPressed, notifyError, notifyExit, playMusic, playSound, rightClick, setFPS, setMaskColor, showCursor, showLogo, start, stop, takeScreenShot, takeScreenShot
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

PushinGLMain

public PushinGLMain()
Method Detail

setDistribute

public void setDistribute(boolean doDistribute)

initResources

public void initResources()
Overrides:
initResources in class com.golden.gamedev.GameEngine

finish

public void finish()
Overrides:
finish in class com.golden.gamedev.Game

main

public static void main(java.lang.String[] args)

getGame

public com.golden.gamedev.GameObject getGame(int gameId)
gameId in Screen enum konvertieren, damit wir damit besser arbeiten koennen

Specified by:
getGame in class com.golden.gamedev.GameEngine

getResourceContainer

public ResourceContainer getResourceContainer()

setResourceContainer

public void setResourceContainer(ResourceContainer resourceContainer)

getGameLoader

public IGameLoader getGameLoader()

setGameLoader

public void setGameLoader(IGameLoader gameLoader)

getXmlBeanFactory

public org.springframework.beans.factory.xml.XmlBeanFactory getXmlBeanFactory()

setXmlBeanFactory

public void setXmlBeanFactory(org.springframework.beans.factory.xml.XmlBeanFactory factory)


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