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java.lang.Objectde.jos.game.logic.AbstractGameLogic
de.jos.game.logic.PuzzleGameLogic
public class PuzzleGameLogic
| Nested Class Summary |
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| Nested classes/interfaces inherited from class de.jos.game.logic.AbstractGameLogic |
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AbstractGameLogic.Direction, AbstractGameLogic.RenderedButton |
| Field Summary |
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| Constructor Summary | |
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PuzzleGameLogic()
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| Method Summary | |
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protected SpecialActionEvent |
getSpecificBulletMovingAction(Bullet bullet)
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void |
init()
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void |
render(java.awt.Graphics2D graphics,
com.golden.gamedev.GameObject gameObject)
Rendert das Spielfeld mit allen Grafiken |
void |
renderBackground(java.awt.Graphics2D graphics)
Methode rendert zusaetzlich modusspezifische Backgrounds. |
void |
update(long elapsedTime,
com.golden.gamedev.GameObject gameObject)
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| Methods inherited from class de.jos.game.logic.AbstractGameLogic |
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finish, getBoard, getLevel, getResourceContainer, getString, getString, isGameFinished, isGameSolved, setBoard, setGameFinished, setLevel, setResourceContainer |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public PuzzleGameLogic()
| Method Detail |
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public void init()
init in class AbstractGameLogic
public void render(java.awt.Graphics2D graphics,
com.golden.gamedev.GameObject gameObject)
AbstractGameLogic
render in class AbstractGameLogicgraphics - Das Grahpics2D Objekt.gameObject - Das Engine Game Objekt.public void renderBackground(java.awt.Graphics2D graphics)
renderBackground in class AbstractGameLogicgraphics - Der Graphics Context
public void update(long elapsedTime,
com.golden.gamedev.GameObject gameObject)
update in class AbstractGameLogicprotected SpecialActionEvent getSpecificBulletMovingAction(Bullet bullet)
getSpecificBulletMovingAction in class AbstractGameLogic
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