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java.lang.Objectcom.golden.gamedev.GameObject
de.jos.game.objects.screen.AbstractGameObject
de.jos.game.objects.screen.TheGame
public class TheGame
Field Summary |
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Fields inherited from class com.golden.gamedev.GameObject |
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bsGraphics, bsInput, bsIO, bsLoader, bsMusic, bsSound, bsTimer, fontManager, parent |
Constructor Summary | |
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TheGame(com.golden.gamedev.GameEngine parent,
ResourceContainer resourceContainer,
org.springframework.beans.factory.xml.XmlBeanFactory xmlBeanFactory)
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Method Summary | |
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AbstractGameBoard |
getBoard()
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AbstractGameLogic |
getGameLogic()
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java.lang.Integer |
getMode()
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void |
initResources()
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void |
render(java.awt.Graphics2D graphics)
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void |
setMode(java.lang.Integer mode)
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void |
setPuzzleLevelState(PuzzleLevelState puzzleLevelState)
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void |
update(long elapsedTime)
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Methods inherited from class de.jos.game.objects.screen.AbstractGameObject |
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addButtonToScreen, getFramework, getNextScreen, getResourceContainer, getScreenButtons, getString, getXmlBeanFactory, setNextScreen, setResourceContainer, setXmlBeanFactory |
Methods inherited from class com.golden.gamedev.GameObject |
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checkPosMouse, checkPosMouse, click, drawFPS, finish, getCurrentFPS, getFPS, getHeight, getImage, getImage, getImages, getImages, getImages, getImages, getImages, getImages, getMouseX, getMouseY, getRandom, getWidth, hideCursor, keyDown, keyPressed, playMusic, playSound, rightClick, setFPS, setMaskColor, showCursor, start, takeScreenShot, takeScreenShot |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public TheGame(com.golden.gamedev.GameEngine parent, ResourceContainer resourceContainer, org.springframework.beans.factory.xml.XmlBeanFactory xmlBeanFactory)
Method Detail |
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public void initResources()
initResources
in class AbstractGameObject
public void update(long elapsedTime)
update
in class AbstractGameObject
public void render(java.awt.Graphics2D graphics)
render
in class AbstractGameObject
public java.lang.Integer getMode()
public void setMode(java.lang.Integer mode)
public AbstractGameLogic getGameLogic()
public AbstractGameBoard getBoard()
public void setPuzzleLevelState(PuzzleLevelState puzzleLevelState)
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