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java.lang.Objectcom.golden.gamedev.GameObject
de.jos.game.objects.screen.AbstractGameObject
de.jos.game.objects.screen.TheGame
public class TheGame
| Field Summary |
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| Fields inherited from class com.golden.gamedev.GameObject |
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bsGraphics, bsInput, bsIO, bsLoader, bsMusic, bsSound, bsTimer, fontManager, parent |
| Constructor Summary | |
|---|---|
TheGame(com.golden.gamedev.GameEngine parent,
ResourceContainer resourceContainer,
org.springframework.beans.factory.xml.XmlBeanFactory xmlBeanFactory)
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| Method Summary | |
|---|---|
AbstractGameBoard |
getBoard()
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AbstractGameLogic |
getGameLogic()
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java.lang.Integer |
getMode()
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void |
initResources()
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void |
render(java.awt.Graphics2D graphics)
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void |
setMode(java.lang.Integer mode)
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void |
setPuzzleLevelState(PuzzleLevelState puzzleLevelState)
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void |
update(long elapsedTime)
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| Methods inherited from class de.jos.game.objects.screen.AbstractGameObject |
|---|
addButtonToScreen, getFramework, getNextScreen, getResourceContainer, getScreenButtons, getString, getXmlBeanFactory, setNextScreen, setResourceContainer, setXmlBeanFactory |
| Methods inherited from class com.golden.gamedev.GameObject |
|---|
checkPosMouse, checkPosMouse, click, drawFPS, finish, getCurrentFPS, getFPS, getHeight, getImage, getImage, getImages, getImages, getImages, getImages, getImages, getImages, getMouseX, getMouseY, getRandom, getWidth, hideCursor, keyDown, keyPressed, playMusic, playSound, rightClick, setFPS, setMaskColor, showCursor, start, takeScreenShot, takeScreenShot |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public TheGame(com.golden.gamedev.GameEngine parent,
ResourceContainer resourceContainer,
org.springframework.beans.factory.xml.XmlBeanFactory xmlBeanFactory)
| Method Detail |
|---|
public void initResources()
initResources in class AbstractGameObjectpublic void update(long elapsedTime)
update in class AbstractGameObjectpublic void render(java.awt.Graphics2D graphics)
render in class AbstractGameObjectpublic java.lang.Integer getMode()
public void setMode(java.lang.Integer mode)
public AbstractGameLogic getGameLogic()
public AbstractGameBoard getBoard()
public void setPuzzleLevelState(PuzzleLevelState puzzleLevelState)
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