de.jos.game.actions.permanent
Class ActionPuzzleSolvedCheck
java.lang.Object
de.jos.game.actions.AbstractAction
de.jos.game.actions.permanent.AbstractPermanentAction
de.jos.game.actions.permanent.ActionPuzzleSolvedCheck
- All Implemented Interfaces:
- SpecialEventPermanent, SpecialActionEvent
public class ActionPuzzleSolvedCheck
- extends AbstractPermanentAction
- implements SpecialEventPermanent
Method Summary |
AbstractGameBoard |
getGameBoard()
|
java.lang.Integer |
getLayer()
|
java.lang.String |
getName()
|
void |
init()
|
boolean |
isBlocking()
|
boolean |
isFinished()
If finished returns true, the actionEvent can be removed from the list. |
void |
render(java.awt.Graphics2D graphics,
com.golden.gamedev.GameObject gameObject)
|
void |
update(long elapsedTime,
com.golden.gamedev.GameObject gameObject)
TODO diese pruefung sollte nur stattfinden, nachdem sich eine kugel bewegt
hat, nicht bei jedem neurendern des spielfelds ! |
void |
update(long elapsedTime,
com.golden.gamedev.GameObject gameObject,
boolean specialActionListEmpty)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ActionPuzzleSolvedCheck
public ActionPuzzleSolvedCheck(AbstractGameBoard gameBoard)
init
public void init()
- Specified by:
init
in interface SpecialActionEvent
- Overrides:
init
in class AbstractAction
getLayer
public java.lang.Integer getLayer()
- Specified by:
getLayer
in interface SpecialActionEvent
- Overrides:
getLayer
in class AbstractPermanentAction
isFinished
public boolean isFinished()
- Description copied from interface:
SpecialActionEvent
- If finished returns true, the actionEvent can be removed from the list.
- Specified by:
isFinished
in interface SpecialActionEvent
- Returns:
isBlocking
public boolean isBlocking()
- Specified by:
isBlocking
in interface SpecialActionEvent
- Overrides:
isBlocking
in class AbstractAction
update
public void update(long elapsedTime,
com.golden.gamedev.GameObject gameObject)
- TODO diese pruefung sollte nur stattfinden, nachdem sich eine kugel bewegt
hat, nicht bei jedem neurendern des spielfelds !
- Specified by:
update
in interface SpecialActionEvent
- Overrides:
update
in class AbstractPermanentAction
update
public void update(long elapsedTime,
com.golden.gamedev.GameObject gameObject,
boolean specialActionListEmpty)
- Specified by:
update
in interface SpecialEventPermanent
- Overrides:
update
in class AbstractPermanentAction
render
public void render(java.awt.Graphics2D graphics,
com.golden.gamedev.GameObject gameObject)
- Specified by:
render
in interface SpecialActionEvent
getGameBoard
public AbstractGameBoard getGameBoard()
getName
public java.lang.String getName()
- Specified by:
getName
in interface SpecialActionEvent
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