1 package de.jos.game.actions; 2 3 import java.awt.Graphics2D; 4 import java.util.List; 5 6 import com.golden.gamedev.GameObject; 7 8 import de.jos.game.objects.ResourceContainer; 9 10 /*** 11 * Interface welches einen SpecialActionEvent beschreibt. Jedes 12 * SpecialActionEvent beschreibt selbst, wie es gerendert wird. 13 * 14 * 15 * @author root 16 * 17 */ 18 public interface SpecialActionEvent { 19 20 public void setResourceContainer(ResourceContainer resourceContainer); 21 22 public void init(); 23 24 public boolean isBlocking(); 25 26 public Integer getLayer(); 27 28 /*** 29 * If finished returns true, the actionEvent can be removed from the list. 30 * 31 * @return 32 */ 33 public boolean isFinished(); 34 35 public void update(long elapsedTime, GameObject gameObject); 36 37 public void render(Graphics2D graphics, GameObject gameObject); 38 39 /*** 40 * Cleanup that is to be performed before removing the action. 41 * 42 */ 43 public void cleanup(); 44 45 public List<SpecialActionEvent> getNewSpecialEventList(); 46 47 public String getName(); 48 49 }