1 package de.jos.game.actions.permanent; 2 3 import com.golden.gamedev.GameObject; 4 5 import de.jos.game.actions.SpecialActionEvent; 6 7 public interface SpecialEventPermanent extends SpecialActionEvent { 8 9 public void update(long elapsedTime, GameObject gameObject, boolean specialActionListEmpty); 10 11 }