1 package de.jos.game.actions.permanent;
2
3 import com.golden.gamedev.GameObject;
4
5 import de.jos.game.actions.SpecialActionEvent;
6
7 public interface SpecialEventPermanent extends SpecialActionEvent {
8
9 public void update(long elapsedTime, GameObject gameObject, boolean specialActionListEmpty);
10
11 }