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1   package de.jos.game.logic;
2   
3   import java.awt.Graphics2D;
4   
5   import com.golden.gamedev.GameObject;
6   
7   import de.jos.game.actions.ActionBulletMoving;
8   import de.jos.game.actions.SpecialActionEvent;
9   import de.jos.game.actions.cleanup.CleanupActionBulletMovingPuzzle;
10  import de.jos.game.objects.Bullet;
11  import de.jos.game.objects.screen.Screen;
12  
13  public class PuzzleGameLogic extends AbstractGameLogic {
14  
15    private RenderedButton backButton = null;
16  
17    public void init() {
18      backButton = new RenderedButton();
19      backButton.setSprite(getResourceContainer().getAnimatedButtonSprite());
20      backButton.getSprite().setX(2);
21      backButton.getSprite().setY(2);
22      backButton.setNextGameId(Screen.LEVEL.ordinal());
23  
24      // List<Bullet> bulletList = getBoard().getBulletList();
25  
26      // ActionFadeBullets actionFadeBullets = new
27      // ActionFadeBullets(Bullet.State.FADEIN);
28      // actionFadeBullets.setResourceContainer(getResourceContainer());
29      // actionFadeBullets.getBulletList().addAll(bulletList);
30      // actionFadeBullets.init();
31      // getBoard().getActionContainer().addAction(actionFadeBullets);
32    }
33  
34    public void render(Graphics2D graphics, GameObject gameObject) {
35      super.render(graphics, gameObject);
36    }
37  
38    /***
39     * {@inheritDoc}
40     */
41    @Override
42    public void renderBackground(Graphics2D graphics) {
43      // Spielfeld rendern
44      getResourceContainer().getGameBackgroundImage().render(graphics, 0, 0, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
45      
46      // back button rendern
47      backButton.render(graphics);
48    }
49  
50    public void update(long elapsedTime, GameObject gameObject) {
51      backButton.update(elapsedTime, gameObject);
52  
53      super.update(elapsedTime, gameObject);
54    }
55  
56    protected SpecialActionEvent getSpecificBulletMovingAction(Bullet bullet) {
57      ActionBulletMoving abm = new ActionBulletMoving(bullet);
58      abm.setResourceContainer(getResourceContainer());
59      abm.init();
60  
61      CleanupActionBulletMovingPuzzle cabmp = new CleanupActionBulletMovingPuzzle(getBoard(), bullet);
62      cabmp.setResourceContainer(getResourceContainer());
63      abm.setCleanupAction(cabmp);
64      return abm;
65    }
66  
67  }